资源列表
Gouraud
- 转动的彩色立方体(1~2人)谭飞、吴颖颖 1) 绘制一个不停转动的彩色立体球,可以绕着任意方向旋转; 2) 采用一定的光照明技术,考虑环境光、反射光以及镜面光的作用; 3) 采用消隐算法,体现立方体表面的遮挡关系; 4) 具有较好的动画效果,消除闪烁现象; 5) 不可以采用OpenGL中的函数。 -Rotating color cube (1 ~ 2)谭飞,吴颖颖1) draw a non-stop rotation of the color three-dimensi
MyD3D
- 一个学习基于MFC的D3D9.0三维图形编程的入门案例源码。源码中附有详细的注释-MFC based on a study of three-dimensional graphics programming D3D9.0 entry-case source. Source with detailed annotations
DownLoad
- 环境接口,应用于3D游戏开发。stdafx.h : 标准系统包含文件的包含文件。 Microsoft C 和 C++ 编译器提供了用于预编译任何 C 或 C++ 代码(包括内联代码)的选项。利用此性能特性,可以编译稳定的代码体,将已编译状态的代码存储在文件中,以及在随后的编译中,将预编译的代码与仍在开发的代码结合起来。由于不需要重新编译稳定代码,因此后面每次编译的速度都要快一些。 -Environment interface, used in 3D game development.
3ddemomix
- 简单的实现了d3d的纹理混合,挺好看的效果。-Simple realization of the D3D texture mixing, good to see results.
illumination
- 实现了球体跟圆柱体的纹理贴图&&光照的实现.是学习3d编程的基本-Achieved a sphere with the cylinder s texture mapping
D3D-screen
- d3d写的屏保程序,结构清楚,有注释,可做自制屏保程序的参考模板,易移植-D3D screensavers written procedures, the structure clearly, there are notes, home-made screen saver can be a reference template, easy to transplant
grass
- D3D实现的草丛的逼真绘制和显示,界面简单,实时显示帧速,绘制效果逼真,可全屏或窗口显示。-D3D achieve realistic rendering of the bushes and showed that the interface is simple, real-time display帧速, realistic rendering effects can be displayed full screen or window.
3dsmanip
- 3ds模型文件的读取源代码,做游戏或计算机可视化的可以参考-3ds model file to read the source code, so the game or computer visualization can refer to
RadialCollided
- VC7.0下写的一个演示射线碰撞的程序,主要是我用作讲课用的,内有天空盒,地面,主角,地面是一个模型,通过射线碰撞,让主角在高度起伏的地面上行走,wasd四个键控制人物移动.本代码用作教学用,注释详细,代码清晰-Under VC7.0 to write a demonstration of collision-ray procedures, mainly because I used for lectures, with the sky box, the ground, the protagon
cg_shader
- java3d的例子:演示了java3d对shader的操作-java3d example: java3d demonstrated the operation of the shader
background
- java3d的例子:演示了java3d对背景的操作-java3d example: java3d demonstrated the operation of the background