资源列表
OceanLightingFFT
- 基于FFT的海面波动的实现和天空光照渲染的实现-Fluctuations in sea-based FFT implementation and realization of the sky light
perfhudany
- PerfHUDAny源码,可以将NVDIA的PerfHUD工具应用到任意D3D9程序上-PerfHUDAny source tools can be applied to PerfHUD NVDIA of any procedural D3D9
osg
- OSG的基础教程,本书可以给 每一个场景图形开发技术的初学者-the basic osc course for learners
Plugin_MaterialEditor
- 用C#写的Ogre材质编辑器,由于网上的这方面的资料很少,特别贡献给大家!-the ogre materail edit with C#,be to the active is little,so I give you
VolRen
- 基于QT4和OpenGL/GLSL的体绘制应用程序。实现了 GPU Ray-Casting-A QT4 & OPENGL & GLSL based volume rendering application that implements GPU Ray-Casting.
Demo
- 利用PV3D做的flex DEMO 实现了#3D特效-i bu dong ying wen
waterfft
- 使用FFT实现的水波动画,并融入反射特效和菲涅尔特效-An ocean water simulation with FFT-animated heightfields, reflections, and fresnel effect.
SeaWater
- D3D高级着色语言 海面效果的实现 包含水波算法和光照效果的实现-D3D effect of high-level shading language implementation of the sea wave algorithm and the lighting effects include the realization of
mutiTextures
- glsl shader写的多重纹理贴图。 实现太空地球效果。-glsl shader written in multi-texture mapping. Achieve the effect of the Earth in space.
VTK
- 极品共享几个VTK图像处理程序,包括三维显示,图象滤波,伪彩等例子-Need to share a few VTK image processing procedures, including three-dimensional display, image filtering, such as pseudo-color examples
Nehe_sdk
- NeHe的OPENGL课程中所用到的SDK,也就是开发包,又了这个开发包,您可以方便得开发OPENGL程序!-The OPENGL course NeHe used by SDK, that is the development package, then this development kit, you can easily get the development OPENGL program!
Models
- opengl 三维建模 MFC单文档多视图的框架开发 可以对其进行扩展-MFC Single Document opengl three-dimensional modeling framework for multi-view of its development can be extended