资源列表
soar-1.11
- 一个大规模地形现实和纹理映射的程序,从国外网站下载的,一般的机器根本跑不动,标准C编写,多平台可编译,供大家学习。-a large-scale topographic reality and texture mapping procedures from abroad website and general machinery simply could not, the standard C preparation, multi-platform can be compiled for the
3ds_reader
- 读取3dmax动画文件的程序,非常有价值一看-read 3Dmax animation documentation procedures, to see a very valuable
marchingsource
- 关于marchingcube算法的源码,中间没有具体的说明,希望对大家有帮助-on marchingcube algorithm source code, the middle is no specific note, we hope to help
simnature_exe
- 基于高度图的3D地形渲染,其最基本的原理就是,地形上各个点的高度值存于一个文件中(高度图),渲染时,把高度图中的高度数据设为顶点缓冲区中对应顶点的Y坐标值,那么自然就会产生高低起伏的地形了-based on the height map rendering 3D terrain, the basic principle is that the terrain on each of the high value stored in a document (height), and playing
nehe_world
- nehe的一个源代码,主要演示的是地形的纹理贴图技巧和场景漫游-nehe source of a major demonstration of terrain textures skills and Walkthrough
Texturefinal
- 这是本人的计算机图形学大作业,绝对原创,可供图形学初学者参考-This is my big computer graphics operations, absolute originality, for beginners reference graphics
fuzapz
- 实现复杂多变的碰撞.direct+vc-achieve the complex and volatile collision. Direct vc!
load3DS
- Contains classes used to load 3d studio max files
directchangmap
- direct9的例子,讲的是如何修改地图-direct9 example, spoke of how to amend the map!
DXProject3
- 大海,夕阳,沙滩,微风,使得你身临其境 大海,夕阳,沙滩,微风,使得你身临其境-sea, sunset, beach, the breeze that you ground the sea, sunset, beach, the breeze that you ground
DXProject2
- 3D图形编程,涉及到游戏场面的渲染,场景为晚上山林中静寂-3D graphics programming that involves rendering the game scenes, scenes of the evening quiet mountain
De
- 三角剖分。用于平面图形的三角划分,此为基本函数-triangulation. For graphic triangulation, this basic function