资源列表
womans
- 这是采用点云数据编写的一个三维演示程序,底层是opengl设置,对要进行三维编程有参考价值-This is the point cloud data used in the preparation of a three-dimensional demonstration program, the bottom is opengl settings, the three-dimensional programming to a reference value
Clesson19
- 这是一个利用粒子系统做的一个模拟彩虹的源程序。包含粒子的死亡,产生,移动等-This is a particle system to do a simulation rainbow of the source. Contain particles of death, generation, mobile etc.
Clesson31
- 如何在vc的开发环境下,利用opengl函数库来编写一个光照,材质的例子。-how vc development environment, using opengl library to prepare a light, material examples.
Clesson35
- 这是一个利用vc与opengl开发的旋转,爆炸,材质的程序。-use vc with opengl development of the rotation, explosion, materials procedures.
Clesson17
- 这是利用vc与opengl编制的一个旋转,平移,及光照的动画模拟。-use vc with opengl establishment of a rotation, translation, animation and illumination simulation.
srcDownlodingsite
- 介绍用OpenGL实现点云处理的三维变换,我们可以通过API函数 CreateFile 获得设备句柄,再用API函数 DeviceIoControl 来实现对设备的访问获取点云的分割方法。-introduces OpenGL point cloud processing of 3D transformation, we can pass CreateFile API access to equipment handle, reuse API function DeviceIoControl ri
OpenGL模拟太阳系星球运转
- 利用OpenGL模拟太阳系星球运转,Opengl初学者学习旋转等基本函数的很好实例-use OpenGL simulated solar system planet operation, rotating Opengl beginners learn the basic functions of a good example
openg_动画效果
- opengl动画效果 采用c++语言和OPENGL环境编写。正常运行前请先安装OPENGL库-opengl animation using language and OpenGL c prepared environment. Normal operation of the former post for the installation of OpenGL
ogl_3d_collision
- 使用opengl开发的3d碰撞检测的源程序。使用vc6和opengl库开发。-source code about Three-Dimension Collision using OpenGL and VC6
ogl_frame_buffer_object
- 使用最新的opengl扩展fbo编写的程序,该扩展提供了替代pbuffer的功能,使MRT的实现更加方便。使用vc6和ogl2.0编写。-use the latest expansion FBO opengl prepared by the procedures, the extension provides alternative pbuffer function, the MRT achieve more convenient. Use vc6 and ogl2.0 prepared.
MotionBlur
- 基于ati显卡使用shader实现的运动模糊效果。需要ogl的扩展和最新的显卡才能运行。开发环境使vc6+ogl2.0-ati cards based on the use of shaders to achieve the motion blur effect. T needed for the expansion and the latest graphics card to run. The development environment makes vc6 + ogl2.0
ogl_offscreen_rendering_1
- 使用ogl和vc6开发的基于pbuffer扩展的离屏渲染程序,用于实现MRT渲染效果。-use and development based vc6 pbuffer extended from screen rendering procedures for the realization of MRT rendering.