资源列表
vc3.0
- opengl实现的纹理贴图 在贝塞尔曲面上进行贴图 win32控制台程序-opengl achieve texture mapping textures win32 console program on Bezier surfaces
Collision
- 用opengl实现小球与地面的碰撞,点击屏幕发射小球-Opengl achieve the collision with the ball and the ground, tap the screen launch ball
point
- 用opengl实现了点精灵的效果,用到了VBO等功能-Use opengl achieve a point sprite effect uses VBO functions
shaderMap
- 用opengl实现ShadowMap效果,按k开启,按p光源旋转-ShadowMap use opengl achieve the effect, press k to open, rotate p source
SPHv3.0
- 用opengl实现的SPH效果,使用CUAD加速,能支持800k个粒子-SPH effect with opengl implementation, using CUDA accelerated particles can support 800k
637284194
- 蝴蝶起舞模拟了蝴蝶飞舞的全过程,同时对背景环境场景进行了模拟-Butterfly flying simulation
_2
- OpenGL初学者使用程序,OpenGL编程精粹第二章例程-OpenGL beginners program, OpenGL programming essence chapter routine
_3
- OpenGL编程精粹第三章例程,vs2005平台,新手使用-OpenGL programming essence Chapter routines, vs2005 platform for newbies
_4
- OepnGL编程精粹第五章例程,新手使用,平台vs2005-OepnGL programming essence chapter routines, novice to use, platform vs2005
_5
- OepnGL编程精粹第五章例程,新手使用,平台vs2005-OepnGL programming essence chapter routines, novice to use, platform vs2005
_6
- OepnGL编程精粹第六章例程,新手使用,平台vs2005-OepnGL programming essence Chapter routines, novice to use, platform vs2005
PSM
- 基于openGL,采用ShadowMap实现实时阴影-Based on openGL, using real-time shadows ShadowMap algorithm