资源列表
OpenglFlagPK-master
- OpenglFlagPK: Using OpenGL & Glut(OpenGL Utility Toolkit a independent window system toolkit for writing OpenGL programs)
mglc-master
- mglc: A partial implementation of GLC (opengl text rendering) that works on MesaGL
AndEngine-HexBG-master
- AndEngine-HexBG: AndEngine Background wrapper that lets you set background using hexadecimal color values instead OpenGL ones.
graphical-ninja-master
- graphical-ninja: hook into the rendering pipeline of directx 8-11 and opengl 3-4 applications using a common, simple interface.
OpenGL-MacOSX-Appication
- OpenGL-MacOSX-Appication-Skeleton: my first running opengl application running on mac os x.
OpenGL3-master
- OpenGL3: Haskell OpenGL bindings restricted to features present in OpenGL 3.2 Core (and above)
gles-tri-master
- gles-tri: Simple OpenGL ES example based on code the OpenGL ES 2.0 Programming Guide. -gles-tri: Simple OpenGL ES example based on code the OpenGL ES 2.0 Programming Guide.
Android-OpenGL-1.0-Test-master
- Android-OpenGL-1.0-Test: Android app that uses OpenGL ES 1.0 used for researching OpenGL ES for Android
opengl-intro-master
- opengl-intro: http://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Introduction on MacOS
OpenGLSandpit-master
- OpenGLSandpit: A few starter projects for OpenGL (Win32 / C) - forking NeHe s OpenGL tutorials. -OpenGLSandpit: A few starter projects for OpenGL (Win32/C)- forking NeHe s OpenGL tutorials.
Per-Fragment-Shader
- Per-Fragment-Shader-Application-Code: Small OpenGL 4.1 program for learning to write shaders
OpenGL-Pyramid-Test-master
- OpenGL-Pyramid-Test: Small test program, created with OpenGL, that draws a pyramid and allows you to rotate it.