资源列表
Desktop
- 通过openGL实现图形绘制,通过程序可以画出不同长度的线段(Graphics rendering through openGL)
WhyGL
- WhyGL:一套学习OpenGL的框架,及翻写Nehe的OpenGL教程(WhyGL: set up a framework to learn OpenGL and write OpenGL tutorial on Nehe.)
计算机图形学
- 计算机图形学资料相关变换光照纹理投影鼠标控制等(opengl,Computer graphics data, correlation transformation, illumination, texture projection, mouse control, etc.)
code_variable
- 在Linux系统中实现对PET的仿真,给予VGATE平台实现,初步提出变结构的设想,提高成像的空间分辨率,减弱DOI效应的影响。(In the Linux system, the simulation of PET is realized and the VGATE platform is implemented. The tentative idea of changing the structure is proposed, the spatial resolution of the ima
Jeff Molofee(NeHe) 的 OPENGL 教程
- opengl的基本教学资料,对新手接触和学习OpenGL有很大帮助(Basic teaching materials of OpenGL)
BundleAdjust
- 相机和地标用图形节点表示。相机坐标->相机的姿势,6载体 数据(相机)->指数为状态向量或[ ]如果一个固定镜头的坐标(地标)->地标位置,第一3元素6矢量数据(地标)->指数为状态向量(The camera and the landmark are represented by a graphical node. The camera coordinates - > camera position, 6 carrier Data (camera) - >
Lesson06
- 这个是,帮助大家学习opengl的编程实例。(The files use to help friends to learn opengl. I hope that my share to help you.)
机电仿真系统
- 采用单片机和Unity3D连接,实现机械和控制一体化仿真。(Single chip microcomputer and Unity3D connection are adopted to realize mechanical and control integration simulation.)
redbule
- 定义两个视口,分别显示两个不同颜色的三角形,其中一个视区定义在显示窗口的左半区,显示蓝色三角形,另一个视区定义在右半区,显示红色三角形。同时在显示红色三角形时加了一个旋转变换。(Two viewports are defined to display two triangles of different colors, one of which is defined in the left half of the display window, showing a blue triangle,
OSG程序设计教程
- OSG程序设计教程.pdf, 学习 osg(osg program resource)
3rd
- osg整合的用到的所有第三方库。 debug和release都有(osg the third lib, debug and release)
osgdb_ived
- osgdb-ived.lib vs2015环境下生成的ived导入库(osgdb ived debug import library)