资源列表
cael-1.5.tar
- 它运行一个蜂窝汽车模拟系统,并支持一套可以是Conway的生命游戏的规则,但是可以通过修改以在更广泛的其它蜂窝汽车模拟系统上运行.它使用OpenGL来处理图形,但不支持3D.可能的网格尺寸只受限于处理器的处理能力和内存大小.用户可以放大网格,直到其尺寸填满整个窗口 也可缩小网格直到整个网格是可见的. -CAEL stands for Cellular Automata Engine (Life). It runs a cellular automata simulation with a set
旋转立方体
- 一个用opengl制作的画立方体的小例子,供入门者学习-use opengl produced a painting cube small examples for beginners learning
对话窗体中使用openGL
- VC对话框程序实现openGL在对话窗体上画3D图像,并可以根据BMP图片绘制3D物体的背景。-VC Program openGL dialog box in the dialogue window painted 3D images, and BMP images can draw 3D objects on the background.
通用OpenGL控件
- 通用的OpenGL控件,可以在此界面的图形框内用OpenGL绘制图形.并且可以调整图形颜色.-this is an universal openGL control,we can draw graphics in it`s graph frame using openGL,and we can change the color of the graphics
B样条曲线反求_OpenGL环境--数据点加入输出点列
- 自己编的三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.-own series of the three non-uniform B-spline curves Reverse : Given a data set, reverse control, vector nodes, according to a
genDTMCD
- 这个是VC下调OPENGL的一个关于等值线生成的程序,超级酷,有原代码,可以供大家利用。-the VC is a downward OpenGL on the contours of the formation process, the super cool, the original code, which everyone can use.
LoadFlt_addtexture
- OpenGL与建模软件MultiGen Creator的接口程序,可以在OpenGL中导入MultiGen Creator建好的模型(flt)WE-this program is an interface between OpenGL and MultiGen Creator,it can be used to introduce flt model created by MultiGen Creator to openGL.
2DFont
- 利用vc++调用opengl接口函数,在窗口中显示二维彩色字体-use vc called opengl interface function, in the window display 2D color fonts
Visual C++下OpenGL开发框架与应用
- 有关图形的编程,我想在VC++下开发OpenGL是个良好的选择-the graphical programming, I think in VC + + development OpenGL is a good choice
CS仿真程序
- 这是一个CS的仿真程序 代码很简单,并且有详细的注释 初学OpenGL的人,会发现it is helpful-This is CS imitation programme the code is simple with detailed descr iption. for OpenGL novices, they will think it is helpful
俄罗斯方块游戏
- 利用OPENGL编程开发的俄罗斯方块游戏,该游戏的玩法与玩的一般的俄罗斯方块没有区别-use the OpenGL programming Tetris game, the rules of the game to play with the general made no distinction between the Russian ideographic
波浪动态
- 利用OPENGL编写了一个海面波浪模拟的程序,同时对海面图像的纹理数据进行动态变还,具有较好的视觉效果-use OpenGL prepared a sea wave simulation procedure, and the image of the surface texture data dynamically change also has better visual effects