资源列表
344q
- 本代码主要帮助学习OpenGl的用户尽快找到一个学习的途径
basic_math_tutorial_cg.tar
- 介绍GPU编程的背景及在GPU上运算所需要的步骤,这里通过实现在GPU上运算一个线性代数的简单例子。阐明一些GPGPU编程入门的必备知识和概念,一些编程实现技术,只要稍作修改和扩充,便能运用到复杂的GPU运算应用上。
ogl_arb_shader_simple_vs2ps
- Demonstrates how to write both a simple vertex and pixel shader using ARB_vertex_program and ARB_fragment_program.
vp_sprite
- This Delphi demo illustrates how to align billboards to the screen using a vertex program (ARB_vertex_program.)
ArsWood-src
- This program demonstrates a procedurally generated 3D wood texture lit with per-pixel correct lighting.
FractalShader
- This entry computes a fractal using fragment shader.
Bline
- 计算机图形学直线Bresenham算法,值得大家参考
mathgl-1.4.tar
- MathGL project include library and simple front-end for making wide spectrum of mathematical plots in platform independent way. The project may use OpenGL or make plots in console program with direct graphics export to EPS, PNG, JPEG or TIFF formats.
MFC+opengl
- 用MFC+OPENGL实习的一些效果,很不错的
examples
- 用visual C++开发 openGL的例子程序
texfont
- 用visual c++openGL中如何显示字体的程序
advanced
- visual c++开发的opengl 高级程序