资源列表
A01_OpenGL_Frame
- OpenGL的程序框架
A02_OpenGL_BasicShape
- A02_OpenGL_BasicShape
A03_OpenGL_CombinationShape
- A02_OpenGL_BasicShape
A04_CameraWalking
- OpenGL CameraWalking
A06_OpenGL_DisplayCharactor
- OpenGL_DisplayCharactor
A07_OpenGL_SpecialFlat_Tree
- OpenGL_SpecialFlat_Tr
A08_DisplayOpenGLModule
- DisplayOpenGLModule
TERRAIN7
- opengl实现简单的三维场景转换及平移缩放功能
Shadows
- This an advanced tutorial. Before you decide to try out shadows, make sure you completely understand the base code, and make sure you are familiar with the stencil buffer. This tutorial was made possible by both Banu Cosmin & Brett Porter. Banu wrote
smooth
- openGL光滑渲染abcdefghijk
3DLensFlareWithOcclusionTesting
- 3D Lens Flare With Occlusion Testing Learn how to do lens flares by extending a glCamera class. If you look at a lens flare you will notice that they all share one thing in common. They all seem to move through the center of the screen. With this
VertexBufferObjects
- When you need raw polygon-pushing power, you can always utilize the optimizations provided by OpenGL. Vertex Arrays are one good way to do that. For even more boost you can use a recent extension to graphics cards called Vertex Buffer Objects . The e