资源列表
koch
- koch雪花 可由用户自定多边形的边数和算法迭代次数-koch snowflake can be user-defined number of walls and algorithm iterations
openGL--Bemhan
- 本代码为Bresenham直线生成代码,在窗体中可以以任意角度画出直线。
marching-cube
- 这个是三维重建中最常用的面绘制的方法,也叫MARCHING CUBE,比较容易实现,不过效果不如体绘制好-This is the most commonly used three-dimensional reconstruction of surface rendering method is also called MARCHING CUBE, relatively easy to implement, but the effect was not as good rendering
kock
- 利用OpenGL实现以正三角为初始元的kock曲线-Triangle using OpenGL to achieve a positive element for the initial curve kock
light2
- 用12个球演示光照,包括镜面反射,漫反射,以及环境光-Demo with 12 balls of light, including specular reflection, diffuse reflection and ambient light
DCT
- 用Verilog HDL编写的离散余弦变换,可用于视频图像压缩,并在modelsim SE6.0中仿真通过
real
- 用opengl生成一个真实场景,初学时练习的小程序,包括光照,投影,纹理等基础的应用
twist
- 通过该例子真正领会到OPENGL的编程乐趣,去努力八,各位同学.-Through the examples to really understand OPENGL programming fun to work on the eight, all of you.
Bresenham
- 实现了Bresenham画线算法,实现了橡皮筋功能,并且实现了种子填充算法,同时对种子填充算法进行了改进,解决了种子填充算法过于耗资源从而导致内存溢出的缺点。-Bresenham line drawing algorithm implemented to achieve a rubber band function, and to achieve a seed filling algorithm, while the seed filling algorithm has been improve
OpenGL-sun-earth-moon-model
- 用OpenGL实现日地月模型的模拟,可以模拟各星球的自转、公转等,以及日食、月食等自然现象-Use OpenGL implementation day in model simulation, can simulate the planet s rotation and revolution, and the solar eclipse, lunar eclipse and other natural phenomena
line
- 这是用bresenham算法画出来的直线-This is a straight line drawn bresenham algorithm
chap4-1
- 图形学,openGL,以线框方式实现二次曲面-Graphics, openGL, to the realization of the second frame surface