资源列表
kock
- 用OpenGL编程,分别以直线段和正三角形为生成元,实现迭代6次以内的Kock曲线,用键盘交互控制迭代次数。 -Programming with OpenGL, respectively, as a straight line segment and triangle generator, to achieve within 6 iterations Kock curve, the number of iterations interactive control with the keybo
chap3-2(rubber)
- 橡皮筋技术,确定一个点,再确定另一个点,可以随意拉伸-The technology of the rubber band, to determine a point, and then determine the other points, can be tensile
BresenhamDrawCircle
- 基于C++的bresenham中点画圆法,源码,在VC6.0和VS2010均能实现-Based C++ bresenham midpoint drawcircle, the source code, can achieve in VC6.0 and VS2010
2d
- 2d transformation of the 2d objects in a 2d plane
lines
- 生成若干组点划线的简单图像生成程序,在openGL环境下开发-Simple image generator to generate a number of groups dotted
sun
- 使用opengl学习,地球绕着太阳转的动画制作,以及投影效果-Earth around the sun animation and projection effects
c
- 计算机图像图像学基于OPENGL的简单光源移动以及透视投影程序-OPENGL-based computer graphics image of a simple light source science movement and perspective projection program
4_Liang_Barsky_Line_Clip
- Liang barsky using opengl
robot
- 一个创建带关节的机器人手臂的程序,利用键盘控制关节的旋转-To create a robotic arm with a joint program, using keyboard to control the rotation of joint
plant
- 本程序描绘了一个简单的太阳系,其中有一个行星和一颗太阳,他们是用同一个程序绘制的-This procedure describes a simple solar system, one of which the planets and a sun, they are drawn with the same program
crm_cubeview
- Cube Roatation Using OpenGL in Visual C-Cube Roatation Using OpenGL in Visual C++
Logger
- 体绘制是一种三维空间中而非三维空间中的二维曲面上绘制三维数据的技术。体绘制和几何绘制并没有严格的界限。两种技术经常会有相似的结果,有时两者又可认为是一种技术。(Volume rendering is a technique for rendering three-dimensional data on two-dimensional surfaces in three-dimensional space rather than two-dimensional surfaces in three-