资源列表
Sharpelementary-version-of-CG-Nvidia
- cg语言入门级程序,包含模型载入与贴图渲染,以及vbo、顶点着色器和片段着色器-cg entry-level language program, including loading model rendering with textures, as well as vbo, vertex shaders and fragment shaders
CBMPLoader
- 纹理的载入函数,直接运用了类定义,方便移植能直接实现-The load function of the texture, the direct use of the class definition, to facilitate the direct implementation of the transplant
sunlight
- 基于GLSL实现简单的平行光光照模型-GLSL implements the illumination model
newTutorial9
- 用opencl结合opengl实现对Nbody问题的图像模拟,可以在intel、amd、nvidia平台上实现。-Using OpenCL combined with OpenGL to achieve the Nbody image simulation, can be achieved on the Intel, AMD, NVIDIA platform.
Land3
- 地形渲染,使用OPENGL 和 C++变成,使用ROAM经典算法-terrain rendering, use OpenGL and C into use Applying ROAM classic algorithms
OpenGL
- 三维地形文件,地形模型用三角网法实现,并在地形上增加了一些简单分型产生的树-Read the three-dimensional topographical documents, terrain model with a triangular mesh realize,
bmp-width
- 在OpenGL环境下,读取图像的宽度和高度,编译环境为vs2013-OpenGL bmp
opengles3-book
- OpenGL ES 3.0 Programming Guide 2nd Edition 書籍源碼 OpenGL ES (OpenGL for Embedded Systems) 是 OpenGL 三维图形 API 的子集,针对手机、PDA和游戏主机等嵌入式设备而设计。它是一种应用程序编程接口(API),用于针对手持设备和嵌入式设备先进3D图形开发。 OpenGL ES是在智能手机占主导地位的图形API,支持OpenGL ES的平台包含iOS,Android,黑莓,bada,Linux和Win
OpenGL-MFC
- 基于对话框的OpenGL的程序搭建包括源程序和word文档说明-The OpenGL graphics program based on the dialog box
VB_Opengl_Grid_Shade
- 演示验证了OpenGL与vb结合实现三维结构网格的绘制,网格云图的绘制。鼠标基本交互,包括旋转、平移、缩放,不同视角视图的设置,坐标系绘制,光照,shade的绘制等内容。-Demonstration of the combination of OpenGL and vb to achieve three-dimensional structure of the grid rendering, rendering the grid cloud. Mouse basic interaction, i
VB_Opengl_Pan_Zoom_Pick
- 演示验证了OpenGL与vb结合实现三维结构网格的绘制,网格云图的绘制。鼠标基本交互,包括旋转、平移、缩放,不同视角视图的设置,坐标系绘制,光照,shade的绘制等内容。-Demonstration of the combination of OpenGL and vb to achieve three-dimensional structure of the grid rendering, rendering the grid cloud. Mouse basic interaction, i
eyeLike
- 基于OpenCV的摄像头凝视追踪基于Fabian Timm的眼睛中心算法简单的图像梯度-Camera gaze tracking based on Timm OpenCV eye center algorithm based on Fabian simple image gradient