资源列表
VC_OpenGL_draw
- 在VC中实现OpenGL三维绘图 程序用VC 实现了Opengl 三维绘图!-in VC achieve OpenGL 3D drawing program with the VC Opengl 3D graphics!
neVideoTexture
- 本程序是使用DirectShow实现的视频纹理获取的dll,可以将视频文件转换为OpenGL纹理数据,实现动态视频纹理效果,还带声音。由本人修改自网上一强人的源码,扩展了功能。外壳程序请参考本人发的程序。-this procedure is the use of DirectShow video access the dll texture, video files can be converted to OpenGL texture, texture dynamic video effects
3DVideoPlay
- 本程序是基于DirectShow视频捕获的OpenGL视频纹理演示程序,可以在三维表面和物体上动态显示视频纹理和播放声音。其中视频纹理获取的dll是我修改自网上强人的作品的,其源码在另一文件中发布。-this program is based on DirectShow video capture OpenGL video texture demo program, the three-dimensional objects on the surface and dynamic display
OpenGLSDAppWizard
- 开发三维必用的SDAppwizard,是所有开发三维的基础文档。-development of the three-dimensional Bi SDAppwizard, all of the development is the basis of 3D files.
fdsfsdf345856858
- 经过包装的OpenGL类 经过包装的OpenGL类-packaged OpenGL category after category packaging OpenGL
2D_curve
- 2D的贝塞尔曲线几种画法(2D_curve). 用到QueryPerformanceCounter及QueryPerformanceFrequency的帧速计数.-2D Bezier curves of several paintings (2D_curve). Use QueryPerfor manceCounter frame and QueryPerformanceFrequency speed counts.
3dmodel_dllimport
- 在form中获取panel的DC 3ds模型封装入dll中再进行导入-the form panel to obtain the DC model Packaging 3ds into dll further into China
opengleg
- 计算机图形学中,用C#生成的茶壶,才用的光照是白光.-computer graphics, and use the generated C# teapots, the only light is white.
simple_lighting
- opengl高级渲染语言可以允许用户自己在shader编程实现自己的光照代码.本代码摈弃了opengl传统的光照编程,在fragment program实现了phone光照模型。vc7.1+opengl2.0-opengl advanced rendering language allows users in shader programming their own illumination code. the code of opengl abandon traditional illumin
simple_vertex_texture
- nvidia最新的nv40内核显卡支持在vertex shader程序中访问纹理。本代码演示了如何在顶点编程中实现访问一个2维纹理数据.推荐vc7.1+6800显卡。-being the latest ATI graphics kernel support for the vertex shader process visit asked texture. This code demonstrates how to achieve peak Programming visit a two-dim
simple_draw_buffers
- 本代码演示opengl高级渲染技术中的多个缓存的绘制技术。使用了opengl的扩展ATI_draw_buffers,分别绘制了四个不同的茶壶,每个buffer可以按要求最终显示到屏幕的不同位置。-High opengl rendering technology in various cache mapping technology. The use of the expansion ATI_draw_buffers opengl, each of the four different mappi
simple_framebuffer_object
- opengl2.0高级渲染语言提供了新的离屏(off screen)技术FBO(frame buffer object)。本代码简单演示FBO的启动,调用,以及将结果通过2维纹理映射方式显示在屏幕上-opengl2.0 advanced rendering provides a new language from the screen (off screen) Technical F BO (frame buffer object). This simple demonstration code