资源列表
opengl_lightdemo
- 一个opengl灯光及纹理控制(含源码)-opengl light
Blur-Filter
- 一个标准的Blur Filter演示(含源码)-Blur Filter
osg-assembly-3
- 一个osg虚拟装配demo osg在虚拟装配方面的应用-A virtual assembly demo osg osg application of virtual assembly areas
osg-assembly-2
- 一个osg虚拟装配的源程序 了解osg在虚拟装配上的应用-An understanding of the source virtual assembly osg osg applications in virtual assembly
osg-assembly-1
- 一个osg虚拟装配的源程序 了解osg在虚拟装配上的应用-An understanding of the source virtual assembly osg osg applications in virtual assembly
Dragger
- 实现osg拖拽功能的源程序 对osg拖拽功能有更深入的了解-Drag and drop source to achieve osg osg drop functionality for a deeper understanding of
osg
- osg程序设计附书源码 可以对osg有更深入的了解-osg programming source book can have a better understanding of osg
My3DpointzsSharpGL
- C#编写的隧道点云处理程序,实现点云数据的读取显示,可以旋转,缩放等。核心功能有,点云排序,断面提取等-Written in C# tunnel point cloud processing, reading point cloud data display, you can rotate, zoom and so on. Core functions, point cloud sorting section extraction
Lines
- 线,反走样,计时,正投影和简单的声音: 它将包括线,反走样,计时,正投影和简单的声音 -Line, anti-aliasing, timing, orthographic and simple sound: it includes the line, anti-aliasing, timing, sound and simple orthographictechniques, you will be drawn to mask the exact location.
TransparentTexture
- 已经学会如何使用alpha混合,把一个透明物体渲染到屏幕上了,但有的使用它看起来并不是那么的复合你的心意。使用蒙板技术,将会按照你蒙板的位置精确的绘制。-Have learned how to use alpha blending, put a transparent object rendering to the screen, but some use it looks not so complex your mind. Use masking techniques, you will be
Particles
- 将会增加5行新的代码在我们程序的前面.第一行"stdio.h"允许我们读文件中的数据.它和我们以前用在纹理映射当中是一样的.第二行定义了一些我们要在屏幕上显示的粒子的数目.告诉程序MAX_PARTICLES在这里的数值为1000.第三条行将不断分离的彩色的粒子栓牢在一起,并设置为默认情况.sp和rp用来确定空格键和返回键是否有按住. -Will increase by 5 lines of code in front of our new program. First line of "st
Cube_Sphere
- Opengl实验程序,利用Opengl实现立方体和球的多边形表面绘制,光照效果、视图变换可通过交互界面动态调整-Opengl experimental procedures, the use Opengl realize polygon cube and sphere surface rendering, lighting effects, the view can be dynamically adjusted by converting interface