资源列表
fogShader2
- 迷雾的shader,效果非常好,渲染效率很高,自己项目再用的(The fog of shader, very good effect, rendering efficiency is very high, their own project reuse)
osgTest
- osg基础例子,使用QT Creator编译运行(OSG basic example, using QT Creator compiler run)
RayTrace-master
- 提到Computer Graphics,众所周知的是如OpenGL、Direct3D这样非常流行的光栅化渲染器。事实上,这些大部分应用于游戏制作的API主要为实时渲染(Real-time Rendering)而设置,而它们所采用的光栅化(Rasterization)的渲染方式,通过渲染大量的三角形(或者其他的几何图元种类(Primitive types)),是与本文介绍的光线跟踪相对的一种渲染方式。这种基于光栅化的渲染系统,往往只支持局部照明(Local Illumination)。局部照明在渲
smallOpenGL
- 使用VC++新建控制台程序输出直线,三角,圆,多边形和圆锥(Using VC++ to create a new console program, output lines, triangles, circles, polygons and cones)
19854782OpenGL动态球体
- opengl大作业,主要功能是实现了动态的小球,可以用于opengl的大作业(OpenGL big job, the main function is to achieve a dynamic ball, can be used for OpenGL big homework)
OpenGL
- 基于OpenGL和VC 2005的HUD练习(HUD exercises based on OpenGL and VC 2005)
cqtvf
- For feature reduction, feature fusion, correlation analysis, Car class-based truck driver trying to Matlab program, Matlab to achieve user-friendly.
OpenGL ES应用开发实践指南 Android
- learning opengl es ,learning opengl es, learning opengl es
3_PointCloud
- 将Kinect的深度图像与彩色图像匹配,并用opengl显示(Matching the depth image of Kinect with color image)
ConsoleApplication
- PDD划线算法,运用了计算机图形学的课本,来自己写的一个小程序,小算法,希望大家不要嘲笑。(PDD scribing algorithm, the use of computer graphics textbooks, to write a small program, small algorithm, I hope you don't laugh at.)
OpenGLTerrainRenderer_GeometryClipmaps
- An implementation of geometry clipmaps using OpenGL
line
- 绘制直线,用过使用中点画线算法等直线绘制算法绘制多条直线(Draw lines, with the use of midpoint line drawing algorithm and other straight line rendering algorithm to draw a number of straight lines)