文件名称:D3D9ParallaxNormalMapping
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- 上传时间:2012-11-16
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文件大小:393.56kb
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已下载:0次
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// This demo implements tangent space parallax normal mapping with offset
// limiting using a series of Direct3D High Level Shading Language (HLSL)
// shaders. A single D3DX Effect file (.fx) is provided with three techniques
// that implements parallax normal mapping for each of the three Direct3D light
// types: direction, point, and spot lights.
// limiting using a series of Direct3D High Level Shading Language (HLSL)
// shaders. A single D3DX Effect file (.fx) is provided with three techniques
// that implements parallax normal mapping for each of the three Direct3D light
// types: direction, point, and spot lights.
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下载文件列表
D3D9ParallaxNormalMapping.vcproj
Content/
Content/Shaders/
Content/Shaders/parallax_normal_mapping.fx
Content/Textures/
Content/Textures/color_map.jpg
Content/Textures/credits.txt
Content/Textures/height_map.jpg
Content/Textures/normal_map.jpg
D3D9ParallaxNormalMapping.exe
main.cpp
D3D9ParallaxNormalMapping.sln
Content/
Content/Shaders/
Content/Shaders/parallax_normal_mapping.fx
Content/Textures/
Content/Textures/color_map.jpg
Content/Textures/credits.txt
Content/Textures/height_map.jpg
Content/Textures/normal_map.jpg
D3D9ParallaxNormalMapping.exe
main.cpp
D3D9ParallaxNormalMapping.sln
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