资源列表
H.2631
- H.263压缩编码算法的研究及其DSP实现.nh-H.263 coding algorithm research and its DSP. Nh
PCI_DSP
- 基于PCI总线和DSP的数据采集与处理系统的设计.nh-Based on the PCI bus and DSP data acquisition and processing system design. Nh
DirectX_multi-texture
- 多重纹理从原则上讲全部可以被多次渲染所替代,因为多重纹理实际上就是将多次渲染中的每遍中的纹理在一遍中进行操作。因此我们首先介绍一下多次渲染,然后概要介绍一下多重纹理的使用方法和实现的效果。-multiple texture principle all can be replaced by repeatedly exaggerated, because multiple texture is actually to exaggerate the number of times each of th
Managed_DirectX9
- 学习Managed directx3d的很好的资料,VC#源码实例,共包括6章,其中第四章为:创建三维地形-learning the good information, VC# source code examples, it includes six chapters, Chapter 4 : create three-dimensional topographical
d3d9_game_programing
- 使用dx9进行游戏编程doc------Introduction to 3D Game Programming with DirectX 9.0 原著: Frank D. Luna -use dx9 game programming doc ------ Introduction to 3D Game Programming with DirectX 9.0 works : Frank D. Luna
DirectX_Programing
- DirectX编程技术---想学d3d及游戏编程的初学者必读-DirectX programming technology -- like the D3D and game programming beginners required reading!
DirectX3D_Light+Texture
- 3D环境的光照和纹理.doc-----原文作者:Jake Simpson 译者:向海 -3D environment of light and texture. Doc ----- Original Author : Jake Simpson Translator : to the sea
changshafenleixinxiwang
- 长沙分类信息网,适合制作电子商务信息网站使用.-Changsha classified information network, suitable for production use e-commerce web site.
fengkuangVCjiqiao
- 很有用的VC++技巧. 希望能帮助大家.-VC useful skills. Hope you can help.
bps
- 数据速度计算:进行bps mbps kbps B-秒 KB-秒 MB-秒单位之间换算-data rate : for bps mbps kbps B-seconds KB-seconds MB-seconds between units conversion
embeddedC
- 经典的嵌入式C语言方面的资料,一共有3篇,针对不同的方面做了嵌入式C编程的讲解。-classic Embedded C language data, a total of three. different aspects of embedded done on the C programming.
ion2001-gnsmart_p
- RTK Networks based on Geo++® GNSMART − Concepts, Implementation, Results-RTK Networks based on Geo