文件名称:Path-finding Algorithm
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- 上传时间:2017-12-21
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文件大小:559kb
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在3D游戏环境中,使用具有2D图层的A *算法执行寻迹或图形遍历。 然而,在3D虚拟环境或空间中,使用2D层的A *算法是有限的。 因此,有必要使用在3D游戏环境中使用3D图层的算法。 这项研究表明,3D A *算法可以比在3D游戏环境中使用2D图像的A *算法更快地配置两个节点之间的路径。(In a 3D game environment, pathfinding or graph traversal is performed using the A* algorithm with 2D
layers. However, in a 3D virtual environment or space, A* Algorithm that uses 2D layers is limited. Therefore, it
is necessary to use an algorithm that uses 3D layers in a 3D game environment. This study shows that a 3D A*
Algorithm may configure the path between two nodes faster than an A* Algorithm that uses 2D layers in a 3D
game environment.)
layers. However, in a 3D virtual environment or space, A* Algorithm that uses 2D layers is limited. Therefore, it
is necessary to use an algorithm that uses 3D layers in a 3D game environment. This study shows that a 3D A*
Algorithm may configure the path between two nodes faster than an A* Algorithm that uses 2D layers in a 3D
game environment.)
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