搜索资源列表
OPENGLMDFrameWork
- 利用VC++建立的openGL多文档框架,可以在多文档界面下进行3D模型的各种处理。-Created using VC++ openGL multi-document framework, multi-document interface can be carried out in the 3D model of treatment.
20076181589302
- 这是一款使用纯 DirectX 制作的 3D 赛车游戏,没有使用 3D 引擎。你能驾驶跑车在赛道上驰骋,支持游戏杆、手柄。压缩包中除了源代码之外,还包括了精美的赛车模型。请看程序截图! -This is a pure DirectX produced using 3D racing game, do not use the 3D engine. You can drive sports car ride on the track, support the joystick, the handle
A
- 一个生成3d模型很好的文章,比较基础,大家可以-3d model of a generating good article, basis of comparison, we can see
modules
- x模型文件,用于D3D编程使用,都是常用的3D模型-x files
CheekMuscle
- 用c++编写的怎么调用3d模型的脸部肌肉源文件-Prepared using c++ 3d model of how facial muscles called the source file
RobotDemo
- 一个能实现的机器人旋转,走动的3D模型,可以用作三维动画使用-A robot to achieve rotation, move the 3D model can be used for 3D animation
2
- 什么是索引顶点呢?上次我们讲的渲染是直接把所有顶点的数据按顺序放到顶点缓冲中,然后每次取3个点的数据出来渲染成一个三角形,但是大家有没有考虑过,在一个3D模型中一个点可能要同时处于多个三角形面上,如果直接把顶点数据放进缓冲区,那么重复的顶点就会占用多余的内存。 怎么解决这个问题呢? 答案就是我们今天的主题--索引顶点! -ok
OpenGL_selection_3D
- 用OpenGL画出3D模型,然后对3D模型进行选择拾取功能。代码通过测试。-looked for a way to select an object on a lot object overunder on 3D and I have found it. In this article I want to introduce you to how to do it.
fast_marching
- 在Juan Cardelino发布的FMM(fast marching methos)2维程序基础上改写的3维程序。并改写成适合复杂速度模型,可用于地震旅行时计算。大模型3d算法在matlab下计算速度较慢,根据源码中的注释很容易改写成c程序。-3D FMM program revised from Juan Cardelino s 2D version. The program can calculate the seismic traveltimes in 3D complex model
Programming.DirectX.3D.robot.model.code
- DirectX 3D机器人模型编程开发代码Programming DirectX 3D robot model code -Programming DirectX 3D robot model code
obj_spray
- 在vc++中实现粒子效果,实现一个3D模型逐渐消失成为粒子的过程。-In vc++ to achieve particle effects, to achieve a 3D model of the process of disappearing into particles.
obj_trans
- 实现一个3D模型逐渐换装的过程,加深对粒子系统的了解。-The gradual realization of a 3D model of the dressing process, to deepen the understanding of particle system.
School_Code_3D_games_openGL
- 采用循序渐进的方法,从建立OpenGL图形环境入手,讲解3D基本图形、构图原理;从引入摄像机,建立天空、山地、树木,到3D模型使用和3D动画的显示;完整地展示了游戏的编写过程。 -Adopting a gradual approach, starting from the establishment of OpenGL graphics environment to explain the basic 3D graphics, composition theory from the int
93295054SkyBox
- 本实例为一个3D模型,具体是opengl图形编程,开发环境是Vc ++6.0或者vc都行。与大家分享是我的荣幸,大家互相进步!-This example is a 3D model, specifically opengl graphics programming, development environment, or vc Vc++6.0 do. To share with you my pleasure, you progress to each other!
show3DSimulation
- 3D模型的简单模拟,对初学者的学习理解有很大帮助-3D model of the simple simulation, for beginners to learn of great help to understand
3d
- 知识关于3D的编程代码,里面介绍的是把一个模型载入到程序当中。-Knowledge about 3D programming code, which is to introduce a model loaded into the proceedings.
Display3Dmodel
- 用VC6.0和OpenGL实现在VC环境中加载3D模型,将相关的.c文件包含到自己的工程后,可以轻松实现3D模型的导入,并可移动、缩放和旋转。-OpenGL implementation with VC6.0 and loaded in the VC environment, 3D models, will be relevant. C files included in your project, you can easily import 3D models, and can move, s
ShootExplosion
- 用VC6.0和OpenGL实现在VC环境中实现爆炸和射击效果。场景中有地形纹理和3D模型。-OpenGL implementation with VC6.0 and VC environment to achieve in the explosion and fire effects. The scene of the terrain textures and 3D models.
3-D
- 基于无结构有限体积法三维海洋模型,运用内外模态分离法,考虑干湿节点技术,对复杂边界,外海及近岸的数值模拟优势明显-Unstructured finite volume method based on three-dimensional ocean model, internal and external mode separation, consider the dry node technology, the complexity of the border, offshore and ins
graph_3d_sources
- 用于3d模型开发,类似于CAD,功能强大-3d model for development, similar to CAD, a powerful