搜索资源列表
DebugRuntime
- From: http://clootie.narod.ru/delphi/download_custom.html DebugRuntime sample This simple application detect is Direct3D8 or Direct3D9 debug runtime activated. It check registry key "HKEY_LOCAL_MACHINE\SOFTWARE\ Microsoft\Direct3D\LoadDebugRun
GifBlender
- GifBlender sample This simple sample show how to draw animated GIF on Direct3D texture using Ander Melander s TGIFImage component. You can find Delphi6+ compatible version of TGifImage component here on mine site.
D3DMain
- 本代码是DIRECT3D的基本框架,对一些初学者来说,会有很大的帮助,并且里面还有怎样加载网格,挺方便的-asdfasdfasfksandfkksadf asdfsadfsadfsa asdfsdfsadfasdfasdf asdfsadfasdfasdfasd
LIGHTandCAMERA
- 本代码是Direct3D关于摄像机和灯光结合的例子,还有演示-asdfsadfsdfsadfsadf asdfsdafsadfsadfsadfasd asdfsdfsadfsadfsadfasdf
code
- Chapter 0 在閱讀本書之前 本書中製作的範例程式 範例的執行方法 範例專案 Chapter 1 描繪地圖與角色 地圖的顯示方法 使用Direct3D來描繪2D地圖 描繪3D地圖 角色的描繪 描繪的實作與問題的解決方法 描繪處理的實作 Chapter 2 角色的移動 移動處理的製作 障礙物的對策 支援3D 視點與角色顯示的應用 Chapter 3 戰鬥部分的處理 戰鬥的種類 尋
Wordware.Introduction.To.3D.Game.Programming.With
- This book is an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. It teaches you the fundamentals of Direct3D, after which you will be able to go on to learn and apply more advanced
MadMatt_Direct3DExamples
- MadMatt Direct3D Examples
Direct3d_Lighting_Materials
- D3D中的灯光与材质 Direct3d Lighting and Materials-D3D lighting and materials in Direct3d Lighting and Materials
aHookExample
- used to hook EndScene for any directx games
D3D9NormalMapping
- // This demo implements tangent space normal mapping using a series of Direct3D // High Level Shading Language (HLSL) shaders. A single D3DX Effect file (.fx) // is provided with three techniques that implements normal mapping for each // of th
D3D9ParallaxNormalMapping
- // This demo implements tangent space parallax normal mapping with offset // limiting using a series of Direct3D High Level Shading Language (HLSL) // shaders. A single D3DX Effect file (.fx) is provided with three techniques // that implements
D3DCamera1
- // This the first demo in the Direct3D camera demo series. In this demo we // implement the classic vector based camera. The camera supports 2 modes of // operation: first person camera mode, and flight simulator camera mode. We // don t implem
MultiTexture
- 利用Direct3D多达8层的纹理混合,通过设置Direct3D多层纹理混合操作,把纹理层0和纹理层1相混合,绘制出的三维物体就同时具有大理石地板和景物倒影的纹理颜色。-The use of Direct3D up to 8 layers of texture blending, Direct3D by setting the multi-layer texture blending operation, the texture layer 0 and layer 1 texture mixin
3DGame
- 这是一本Direct3D的入门教程,由翁云兵老师编写。特别适合初学者使用,当然对那些高手也可以当做手册来用-This is a tutorial introduction to Direct3D by Weng Yunbing teacher preparation. Particularly suitable for beginners, of course, those who master the manual can also be used as
SampleApp
- 一个Direct3D的程序开发框架,可以在它基础上进行各种开发,既方便有实用。-A Direct3D program development framework, it can be based on a variety of development, not only of practical convenience.
FishEye-Example
- 3d 虛擬桌面,邊框實現3D魚眼效果,圖標變大變小 -direct3d
cube
- This program is freely distributable without licensing fees and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. */ /* This program was requested by Patrick Earl hopefully someo
3DGame
- 基于Direct3D构建游戏3D场景,主要包括场景与物体的渲染。-construct 3d game scene based on direct3d
Direct3DSDI_demo
- 在vc 的视图中嵌入direct3d的窗口。-Vc view in a window embedded in direct3d.
EpParticleSystem
- 粒子系统,c++, direct3d-粒子系统,c++, direct3d