搜索资源列表
code-lod
- 地图lod,并且带有截头体剪裁的部分示例,仅供参考-incomplete map, and with a cut head cut some examples for reference
Lod-draw
- 用于绘制动态地形,且加入了地形动态LOD实时简化算法,保证大面积地形三维运行流畅。-for dynamic mapping the topography, terrain and joined the real-time dynamic LOD simplified algorithm, ensure that the large area 3D terrain running smooth.
3d地形渲染源码 lod
- 3d lod地形渲染源码
Lod.rar
- 3D游戏中的地形算法,Lod算法,很有帮助的说,3D game terrain algorithm, Lod algorithm
QSGExamples.zip
- OpenSceneGraph快速入门指导的例子源码 《OpenSceneGraph Quick Start Guide》是由Paul Martz编写,Skew Matrix出品,计算机图形系统开发公司(Computer Graphics Systems Development,CGSD)版权所有的开放场景图形权威教程。它是有关OpenSceneGraph的第一部入门教程,遵循CC授权(http://creativecommons.org/licenses/by-nc-sa/2.0/)。 本书
Chap07.rar
- 《3D游戏编程》随书光盘 第7章 外部地形处理:三维世界的处理技巧, 有详细源代码, 包括3D地形生成技巧, 控制摄像机实现地形上的移动,裁剪多余多边形,给引擎减重,四叉树:有效管理较大地形的方法, 四叉树的剔除:速度优化技巧, LOD:使用LOD进行地形处理,防止龟裂:龟裂问题的解决。," 3D Game Programming" book with CD-ROM Chapter 7 deal with the external landscape: the world of
LODTerrainDemo.rar
- Visual C++/DirectX9 3D游戏开发引导的一个基于视点相关的LOD地形渲染,Visual C++/DirectX9 3D game development as a guiding view-dependent LOD-based terrain rendering
opengl_test_lod
- 地形渲染,使用OPENGL 和 C++,使用ROAM经典算法,LOD算法化简提高效率,完成对场景的浏览。-Rendering, use the OPENGL and C++, using the classical algorithm ROAM, LOD algorithm is simplified to improve efficiency, complete view of the scene.
apr03
- 国外游戏开发者杂志2003年第四期配套代码,包括Jon Blow的关于LOD演示代码,实现了一个混色的例子--Code of Game Developer Magazine in 2003 4th issue, it includes LOD demonstration code of Jon Blow ,and a example which has realized mix colors
jul03
- 国外游戏开发者杂志2003年第七期配套代码,包含Jon Blow的第5个也是最后一个关于LOD的发布版本的代码--Code of game development magazine in 2003 the seventh issue, contains the 5th and also the last issue vision code about LOD of Jon Blow
jun03
- 国外游戏开发者杂志2003年第六期配套代码,包含Jon Blow的LOD的第四个版本--Code of game development magazine in 2003 the sixth issue, contains the fourth version of Jon Blow LOD
mar03
- 国外游戏开发者杂志2003年第三期配套代码,包含Jon Blow第一个LOD的版本--Code of game development magazine in 2003 the third issue, contains Jon Blow`s the first LOD version
may03
- 国外游戏开发者杂志2002年第五期配套代码,包含Jon Blow的LOD的第三个版本的安装程序--Code of game development magazine in 2002 the fifth issue, contains Jon Blow`s the third version installation program of LOD
Land3
- 体现了lod(level of detail)算法 包括网格细分,空间层次-reflects the pedigree (level of detail) algorithm including grid breakdown, space level
06.QuadTree+LOD
- 有关网络游戏地形优化的实例!用四叉树做的(3)。-Optimization of the network game example of the terrain! Quadtree do with the (3).
LOD
- LOD地形漫游程序,对想学习3维地形编程的来说是很好的参考资料-LOD terrain roaming procedures, want to learn 3-D terrain programming is a good reference for
trrain-LOD
- 大规模地形漫游中的实时LOD算法研究。研究了实时状态LOD的算法-In a large-scale real-time roaming terrain LOD algorithm. Studied the LOD algorithm for real-time status
lod
- 地形信息的显示,带有LOD地形渲染功能。基于opengl,已经通过vc2008编译-The tool handles separately the generation of content for all elements in the world (continents, terrains, etc.), so each one can be customized independently.
no-lod
- 地形处理软件,是硕士研究阶段的成果整理。没有lod功能-This is a soft for gis
LOD
- 这款小DEMO是关于自己学习LOD地形分层算法的例子,其中简单显示了实现算法的过程-The DEMO is a small study on their own examples of LOD terrain hierarchical algorithm, which simply shows the process of algorithm