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OpenGL中构造粒子系统引擎的源代码-OpenGL engine particle system source code
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OpenGL源代码,用来实现粒子系统,通过设置粒子的透明度随时间变化而衰减,从而得到粒子的烟花效果-OpenGL source code, which is used to realize particle system, through the set the transparency of the particles changes with time and attenuation, and get a particle effect of fireworks
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OpenGL粒子系统实现三维喷泉实时模拟;可转换视角;系统要求不高,耗费资源少,实时性能好;-OpenGL Particle System fountain achieve real-time three-dimensional simulation convertible perspective system not ask for much, consume fewer resources are available, real-time performance better
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This is a C++ program using particle system to simulate the spread of smoke
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此代码为< OpenGL游戏编程> 一书的源代码。内容包含:
游戏开发快速入门、OpenGL程序框架、OpenGL变换、OpenGL光照、材质和纹理、OpenGL字体、摄像漫游、构造开空和地形、模型载入、实时阴影、DirectInput的使用、DirectSound的使用、游戏中的物理模拟、粒子系统、构造游戏引擎、3DRPG游戏、Quake室内场景实例等-This code is < <OpenGL游戏编程> " Was Written in the s
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8个源代码,属于Opengl高级编程与可视化系统开发(系统开发篇)的源码,包括:导弹飞行、飞机飞行、三维场景编辑器,三维地形模拟、模拟cs游戏、粒子系统等多个软件-8 source code is Opengl advanced programming and visualization system development (system development chapter) of the source code, including: missile flight, aircraft,
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Nehe的粒子系统OpenGL源码,可以配合Nehe的OpenGl教程使用,形象生动,可以自己改变参数实现更多效果。-Nehe OpenGL particle system source code, can be used with the OpenGl Nehe tutorial uses vivid, you can change the parameters themselves to achieve more results.
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