搜索资源列表
橡皮筋
- 该程序实现类似橡皮筋的原理画出多边型, 并且实现图形的重绘.-the rubber-band program similar to the multilateral principle paint type, and the realization of graphics repaint.
Hough变换的源程序
- Hough变换用来在图象中查找直线。它的原理是:假设有一条与原点距离为s,方向角为θ的一条直线,直线上的每一点都满足方程 s=x*Cosθ+y*Sinθ,利用这个事实,我们可以找出某条直线来。这段程序,用来找出图象中最长的直线。-Hough Transformation is used for searching lines in an image . Here is the principle: Assume there is a line whoes direction is \"sit
vigra
- VIGRA is a computer vision library that puts its main emphasize on flexible algorithms, because algorithms represent the principle know-how of this field. The library was consequently built using generic programming as introduced by Stepanov and Muss
XYMoQiu
- 鼠标x-y原理与绘图, (1)CButton 显示ico/bmp, (2)多个按钮共享MessageHandler GetDlgItem,SetIcon,MoveTo/LineTo -mouse x-y Principle and Mapping, (1) CButton show ico / bmp, (2) various buttons sharing MessageHandler GetDlgItem, SetIcon, MoveTo / LineTo
ImageTest2
- 图像显示的代码,用到:1>图像显示原理2>图像显示函数3>提高显示性能的方法,双缓存技术和VFW组件(使用了VFW组件,所以在Project--Setting中--Object/libray modules中添加vfw32.lib)。-images show the code used : 1gt; Images show that the principle inversion; Image Display Function 3gt; Improve display perf
drawclient
- 一个简单的画图程序,可以简单说明VC中制作画图软件的原理及过程-a simple drawing program, you can simply note VC production Pbrush the principle and process
tc版黑白棋
- 黑白棋的tc版程序,主要采用计算机图形学基本算法和原理,谢谢支持-reversi tc version of the procedure, used mainly in computer graphics algorithms and basic principle, I thank the support
asp_pic
- asp图形验证码 验证码原理: 在生成验证码图片的时候,同时生成了一个Session,其值就是验证码图片中的数字值。 同时,提供输入框让用户输入,提交输入值后,与已有的Session值进行比较,根据判断结果做相应判断。-asp graphics code validation code verification principle : generate authentication code in the picture, while a generation of Sessi
tiaoxingmamake
- 我在这里设计的条形码产生和识别的程序,一方面是为了使自己弄清条形码的产生原理;另一方面也是为了通过程序的建造来实现一种产生条形码的软件。-Here I have designed bar code and identification procedures, one is to make ourselves understand the principle of producing barcode; the other is to adopt procedures to achieve the
bkBack
- 单张相片的后方交会程序 摄影测量学原理作业-leaflets photo Resection procedures photogrammetry operating principle
bezier_demo
- 贝齐尔曲线算法演示程序 实验原理:贝齐尔曲线的形状是通过一组多边折线(也称为贝齐尔控制多边形)的各顶点唯一的定义出来的。 程序思路:先用链表把鼠标点击过的点记录下来,做为控制多边形。然后调用n次Bernstein多项式的基函数运算出曲线的点,最后用直线分段画出来(本程序分成了50段来画) -Bezier curve algorithm Experimental Demonstration Program Principle : Bezier curve's shape thr
VS2010-DrawVS2010 画图形、存储、打开
- VS2010 画图形、存储、打开,简单说明VC中制作画图软件的原理及过程。-VS2010 draw graphics, storage, open, simple descr iption of the VC and the principle of making the process of drawing software.
DigitRec
- 其中源代码是识别程序的,另一个是矩阵类库的。 已经保存了训练好的网络权值,所以第一次使用识别程序时,可以直接运行Release目录下的可执行文件,然后对图片目录中的测试图片进行读入、识别。当然也可以自行用训练样本训练网络,不过要注意训练样本的选择,否则可能识别率很低。训练样本选择的原则是,尽可能的有代表性,在训练时间不至于太长的情况下训练样本数目尽量多-One source is to identify the program, the other is the matrix clas
MixColor
- 一个不错的VC++即时调色程序,通过拖动滑块的位置改变对象的颜色,这里的对象主要有两个,一个是文字 ,一个是文字背景,左侧的一组滑块分别改变文字的红、绿、蓝三基色值 ,从而改变文字的颜色,右侧的则是文字的背景控制组,同样的原理只不过应用的对象不一样,值得参考,滑块我们不一定要用到调色上,其它地方同样也可用。-A good VC++ real-time color process, the location by dragging the slider to change the color of
bilinear_interpolation
- 该文章阐述了双线性算法的原理以及并利用此算法实现了图像的缩放函数-The article describes the principle of bilinear algorithms and take advantage of this algorithm, as well as the image scaling function
3d2
- 计算机图形学原理及算法教程 (Visual C++版) 数字图象处理 消隐-Computer Graphics Principle and Algorithm Tutorial (Visual C++ Version) digital image processing blanking
SunxinVC_code
- 详细介绍了VC++开发环境的原理,以及开发过程-Details VC++ Principle development environment, as well as the development process
Lesson1Code
- Windows程序运行原理及程序编写流程,窗口产生过程,句柄原理,消息队列,回调函数,窗口关闭与应用程序退出的工作关系,使用VC++的若干小技巧,stdcall与cdecl调用规范的比较,初学者常犯错误及注意事项。-Windows program to run the principle and procedure of the preparation process, the process window, handles principle, message queues, callback
imageScalingAlgorithm
- 基于双线性插值的图像缩放算法论文,原理及其源代码-Based on the bilinear interpolation of the image scaling algorithm paper, principle and its source code
tgmgfn
- 以左右反转的方式显示图像 原理: 计算图像位置和高度后以宽度的一半为轴进行对换左右半边的图像 -About the way in order to show the image inversion principle: computing the location and height of image after the half width of the axis for the images for about half