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cn-Winamp280-Dfx6113
- 本规范中所指定的数据类型如INT,FIXED,VARSTR,FLOAT,DATE,TIME等只是为数据检查设定的;前端系统通过调用时均以字符串方式上送,AG会根据该规范进行必要的类型和长度检查; 除非特别说明,本规范中的规定的字段长度都是最大长度(FIXED类型是定长)。-the norms as specified in the data types such as INT, fixed, VARSTR, FLOAT, DATE, TIME, etc. only to check data s
基于Delphi的VFW视频捕获程序的开发
- 许多关于视频的软件(如视频会议、可视电话等)开发都应用于视频捕获技术。微软为软件开发人员提供了一个专门用于视频捕获的VFW SDK,从而为在Windows系统中实现视频捕获提供了标准的接口,并大大降低了程序的开发难度。由于VFW SDK只有VC和VB版,没有Delphi版,因此需要在Delphi中一一声明DLL中的各个函数和变量。文中详细介绍了如何利用VFW在Delphi中开发视频捕获程序的步骤,同时给出了程序实例。-many of the video software (suc
directX手册
- directX手册 所有的文档都是Word文档转过来的,目前,手册中只有DirectDraw部分,它的内容都是从DirectX 5.0 SDK 中翻译过来的-all the documents are in turn Word documents, at present, only manual part DirectDraw, its contents are from the DirectX 5.0 SDK were a literal translation
3Din2D
- 用directx编写的3D在2D显示效果,3Din2D,用VC开发-DirectX used in the preparation of 3D 2D display, 3Din2D with VC
msdn
- 用 DirectSound 生成电子鼓,特约专栏作家 Ianier Munoz 使用托管 Microsoft DirectX 库和 C# 来即时合成音频流,从而生成了电子鼓。directx开发学习的好例子!-with DirectSound generation electronic drums, Contributing columnist Ianier Munoz use hosted Microsoft DirectX libraries and C# instantly streamin
3D 游戏编程
- 3d 游戏编程的例子,主要讲解了3D开发的一些基础知识,有需要的朋友可以下载来看看。-3d game programming examples, mainly on the development of 3D some basic knowledge, a friend in need can be downloaded to look at.
dx9_alpha_blending_material
- 基于材质的alpha混合,提供于directx初学者-based on material from the alpha blending, in DirectX beginners
Effecto_Src
- play wave file and show effect 3d , you can set lister in everywhere ,voice will change ,can set 8 echo
the_great_escape
- 类似于男人系列的小游戏 全屏模式 采用DirectDraw和DirectInput制作 没有使用C-series of small game in full-screen mode using DirectDraw and DirectInput production did not use C
DirectShowLibV1-2
- 最新版的directshow.net源码(directshow.net是一群牛人用C#重写的directshow所有接口函数的类库,是在C#下实现视频的最好用的东东),里面包括N个例子。绝对值得学习。-directshow.net latest version of the source (directshow.net a group of cattle were rewritten in C# the directshow all interface function library is i
DirectX cn
- Directx 9 中文手册 翻译于2001年-DirectX 9 manual translation from the Chinese in 2001
CounterFilter
- 一个用来计算数据数量的一个Filter, 可以在开发或测试设备时候使用, 很实用的一个工具.-data used to calculate a number of a Filter, in the development or use of test equipment when, a very useful tool.
AudioDMO
- directx code 这个很好得demo-good in the demo
FilterMosaic
- 这是一个视频叠加马赛克的例子,是用DirectShow的Filter实现的,它可以在任何一个视频文件,.avi,.wmv等等视频上实现马赛克效果,遮挡某一位置。-This is a mosaic of video superimposed example, is DirectShow Filter achieved, it could in any one video files. avi, . wmv etc. Video Mosaic achieving results, blocking
dx91实例
- DirectX9 SDK开发的一个程序,它初始化了DX9系统并载入了3D模型。-DirectX9 SDK development of a procedure, it initialization of the system and DX9 included in the 3D model.
DirectShow制作播放器
- 用DirectShow实现的播放器,在CBuilder6下编译通过-with DirectShow player in the next compile CBuilder6
Engine.zip
- Programming a Multiplayer FPS in DirectX (ENGINE SOURCE CODE),Programming a Multiplayer FPS in DirectX (ENGINE SOURCE CODE)
real-time.rendering.tricks.and.techniques.in.direc
- [英文游戏编程图书全集].real-time.rendering.tricks.and.techniques.in.directx.rar -[English game programming book The Collected Works]. Real-time.rendering.tricks.and.techniques.in.directx.rar
GameProject4
- 请如何在directx来制作gui.展现了怎么样实现在引擎中的GUI功能-the gui in Directx
RealTimeRenderingTricksAndTechniquesInDirectX.ZIP
- Real-Time Rendering Tricks and Techniques in DirectX一书的书附源代码-Real-Time Rendering Tricks and Techniques in DirectX book a book attached to the source code