搜索资源列表
DirectX 中文开发手册
- 很不错的资料,我找了很久才找到的-very good information, I look for a long time to find the
Real-Time 3D Terrain Engines source code
- Real-Time 3D Terrain Engines 的源代码,描述怎样实时渲染3D地形,对游戏开发者应该有帮助。-Real-Time 3D Terrain Engines source code, describing how real-time rendering of 3D terrain, the game should help.
cn-Winamp280-Dfx6113
- 本规范中所指定的数据类型如INT,FIXED,VARSTR,FLOAT,DATE,TIME等只是为数据检查设定的;前端系统通过调用时均以字符串方式上送,AG会根据该规范进行必要的类型和长度检查; 除非特别说明,本规范中的规定的字段长度都是最大长度(FIXED类型是定长)。-the norms as specified in the data types such as INT, fixed, VARSTR, FLOAT, DATE, TIME, etc. only to check data s
AudioCapSave
- 音频采集模块, 以direct show 为框架,用c++ 编写,可以实时采集并保存音频数据.-audio acquisition module to direct show as a framework, using c preparation, real-time collection and preservation of audio data.
Contrast
- 视频传输 Filter 的构建例子,用于direct show 流媒体的实时传输,需要安装directx9.0-video transmission Filter Construction examples show for direct real-time streaming media transmission need to install directx9.0
xvid_amd
- 大名鼎鼎的XVID解码器,实现MPEG4的实时编解码,包括DirectSHow的外壳和核心算法,很专业的哦!-famous XVID codec, MPEG4 achieve real-time encoding and decoding, DirectSHow including the shell and the core algorithm, professional Oh!
UsePointSprite
- 一个展示基本粒子实时特效的雪的代码。 程序中包含了基本的Dx的框架,核心部分可以直接从 CMyD3DApplicaiton的render看起, 或者开调试直接看。-a real-time display of elementary particles of snow code. Procedures include the basic Dx framework core directly from the render CMyD3DApplicaiton see, Debugging o
pareng
- We have our classes ready, time to start writing the actual code. Point primitives are not much different from the other primitive types available (triangle strips, lists, etc.). We can still choose what vertex shader we use. A vertex shade
NewFile060713New
- 使用DirectShow实现多设备视频显示,同时打开多种格式视频,定点播放。-DirectShow multi-use video equipment, opened at the same time a variety of video formats, sentinel player.
OutlineFonts
- directx font and 计时,开发环境directx sdk 2006 summer+,and VC 6.0 +-directx font and time, Development Environment directx sdk summer 2006 +, and Visual C + + 6.0
War3D-0.08.00(Code)
- 此为一个3D即时战略游戏的源码,环境是windows,压缩包中只包含源码,如果需要可执行文件等其他文件,请邮箱联系我。-this as a 3D time strategy game source code, the environment is windows, Compression package contains only the source code, if necessary executable files and other documents, please contact
SignFilter
- 一组是流的打包和解包Filter,不知道这么说是否清楚。我写这对Filter是为了在采集视频的时候在每一帧上打上特殊的标记,然后修改输出端的媒体类型,把原始媒体类型保存在MediaType的pbBuff中,回放的时候再还原输出端的媒体类型,并提取每帧上的标记,理论上这对Filter支持任何视频媒体类型。-flow is a group of reconciliation Packet Filter package, not knowing whether or not clearly say s
MultiSrc
- DirectShow SDK示例MultiVMR9改进而来,支持多路实时视频\\文件视频以及图片的合成显示,并加入合成数据的采集功能,不过效果视显卡而定。使用前先复制MultiVMR9.dll到system32下,run regsvr32 MultiVMR9.dll;各种功能已经封装在MVMUSER.dll,使用例子看MultiSrcPlayer.exe,不过这个例子写的很乱-DirectShow SDK examples from MultiVMR9 improve, support for
1519418
- aClock 多变小闹钟是一款计算机模拟的闹钟程序,不仅有显示时间,整点报时的功能,还可以设置任意个事件提示。有多款外观Skin可以选择,还可以选择使用数字式还是指针式表盘。 本文来源于虾客源码 http://www.xkxz.com-aClock changeable A small alarm clock is the clock computer simulation procedure is not only shows the time, The whole point timek
Audio_Vedio_Caption
- 实现摄像头的视频采集,声卡的声音采集,合成AVI文件,支持AGP/PCI/USB等各种接口的采集卡,支持数码摄像机输入,实现即时抓图,边预览边采集,支持热插拔等等。-achieve video camera collection, the voices sound card collection, synthesis AVI file, support AGP / PCI / USB interface such as the acquisition card to support the im
intenderSystem
- 远程监控系统,实现现场监控和远程监控的实时传输和播放-remote monitoring system, on-site monitoring, and remote monitoring of real-time transmission and broadcast
Working_with_Stream_Buffer_engine_TIME_SHIFT_on_Wi
- Working with Stream Buffer engine - TIME SHIFT on Windows XP Service Pack 1.rar
real-time.rendering.tricks.and.techniques.in.direc
- [英文游戏编程图书全集].real-time.rendering.tricks.and.techniques.in.directx.rar -[English game programming book The Collected Works]. Real-time.rendering.tricks.and.techniques.in.directx.rar
RealTimeRenderingTricksAndTechniquesInDirectX.ZIP
- Real-Time Rendering Tricks and Techniques in DirectX一书的书附源代码-Real-Time Rendering Tricks and Techniques in DirectX book a book attached to the source code
Real Time 3D Terrain Engines Using C++ and DX9
- Book: Real-Time 3D Terrain Engines Using C++ and DirectX 9 Author: Greg Snook Editorial: Charles River Media 1 edition (June 2003)