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一个关于J2ME的确游戏,2D游戏,碰撞检测
人物移动,卷动地图-on J2ME is a game, 2D games, collision detection figures Mobile, scrolling map
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3D手机开发环境JSR184(M3G)下对于拾取操作的例子,pick技术可以用于拾取场景中的Mesh和Sprite3D,在速度允许的前提下,该技术可作为碰撞检测的一种手段.包含了源代码和简单说明,是学习3D手机开发的好资料.-3D handset development environment JSR184 (M3G) for the picking operation example, pick Technology can be used to pick up the scene and M
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一款吞吃鱼的小游戏,碰撞检测写得很精彩,新手值得借鉴-A small fish swallowed the game, collision detection was very exciting, and newcomers worth learning
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地形碰撞检测方法,J2ME手机游戏开发例程之一,供初学者学习,含代码!-terrain collision detection methods, the development of J2ME mobile gaming routines, one for beginners to learn, with the code!
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andoid二维碰撞检测引擎,一般来说开发android系统当遇到复杂的碰撞检测时都采用游戏引擎来实现-andoid two-dimensional collision detection engine, the general development of the android system when faced with a complex of collision detection were achieved using the game engine
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FM1702SL的单片机开发代码,单片机使用普通8051单片机。实现的功能:寻卡、防冲突检测、对RFID卡进行扇区读写操作。-FM1702SL microcontroller development code, the microcontroller using an ordinary 8051. Implementation features: find cards, collision detection, the RFID card read and write sectors.
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JAVA写的简单的碰撞检测,用的MIDP1,程序很简洁明了-JAVA write simple collision detection, used MIDP1, procedures are clear and concise
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本人写的第二个J2ME游戏,是个横板飞行射击游戏,游戏带有音效、碰撞检测、爆炸动画、简单的RMS记录分数。数字键0为使用炸弹。由于条件限制,未在真机测试过。-I wrote the second J2ME games, is a horizontal board flight shooting game, games with sound effects, collision detection, the explosion animation, a simple RMS record scor
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J2ME开发的RPG游戏,里面有教科书般的碰撞检测,死亡效果,自由落体等多种算法,供初学者参考的-J2ME development RPG Games, which have the textbook-like collision detection, death effects, free-falling and many other algorithms, for beginners reference
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j2me新手学习全套示例源代码,一些必备的代码,包括人物移动、接口使用、地图绘制、Sprite类的使用、碰撞检测、Sprite怪物行走等,不过从代码来看,好像是一个完整的游戏分解来的。
-j2me novice studying a full set of sample source code, some of the necessary code, including figures mobile, interface use, cartography, Sprite type of us
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1) 图像的基本操作;
2) ImageObserver接口、ImageProducer接口的应用;
3) FilteredImageSource类、ImageFilter类、CropImageFilter类的应用;
4) 帧图片数组的运用;
5) 碰撞检测。
-1) the basic operation of the image 2) ImageObserver interface, ImageProducer application interface 3) Fil
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1) 在实践中理解游戏地图的含义
2) 地图的编辑制作
3) 地图数据的运用
4) 地图的碰撞检测
-1) in practice to understand the meaning of the game map 2) map of the editing 3) the use of map data 4) map of the collision detection
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此为一款基于J2ME的手机游戏,《重装机兵》源代码,本源码并未在手机上测试,可以编译成功。这款游戏基本实现了必须的所有功能,如碰撞探测、地图转换、NPC对话、事件处理,、横版回合制战斗系统等,并根据原游戏的特色加入了人、车两战斗系统,在玩的过程中,你可以用方向键控制人物行走;回车键弹出游戏菜单,\"1\"键进行命令取消。-This is a J2ME-based mobile phone games, the " capacity of soldiers," the sourc
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1.掌握用户按键事件处理方法
2.进一步掌握Sprite类
3.掌握碰撞检测的处理过程
4.实现英雄行走功能-1. Master user key event handling method 2. Further understand Sprite Class 3. Master the process of collision detection 4. The realization of the hero walking
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利用J2ME开发的手机游戏,能够实现坦克的移动,子弹发射,图层碰撞检测等功能,能够实现电视坦克游戏的功能-The use of J2ME mobile games development, to achieve the movement of tanks, bullets fired, functional layers such as collision detection, to achieve the functions of the television game tanks
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J2ME中的基础碰撞检测算法浅析!学习一下-J2ME in a collision detection algorithm based on Analysis! Learning about
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IEEE 802.3 2005 Section 4 (English)
Part 3: Carrier Sense Multiple Access with
Collision Detection (CSMA/CD) access method
and physical layer specifications
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内容主要的包含有RPG脚本碰撞检测,和剧情的基本设计-The main contents of the scr ipt contains RPG collision detection, and the basic design story
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碰撞检测的一个小游戏,碰撞检测的一个小游戏-A small game collision detection, collision detection of a small game
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根据向量运算,实现了球体与线段,球体间的碰撞检测,可根据需要加入引力参数。同时在j2me平台测试了球体碰撞,当然GUI可根据需要定制。-According to vector operations, to achieve a sphere with the line, the ball collision detection between, according to the need to add gravity parameters. Also tested in the j2me plat
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