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碰撞检测的程序,你可以从中了解到物体的碰撞产生的效果。程序给出了详细的解释说明。-collision detection procedures, you will be able to understand that objects have the effect of collisions. Procedures are given a detailed explanation.
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结合Directx的3D碰撞检测的实现,AABB检测盒,有兴趣的可以看下。,Directx combine the implementation of the 3D collision detection, AABB test kits, can facie there is interest.
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使用DirextX9,建立3D框架,演示平面阴影和碰撞检测算法。,Use DirextX9, the establishment of 3D framework, demo plane shadow and collision detection algorithm.
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其中包含了两份文档,一份是对碰撞的详细分析,在D3D情况下的碰撞检测和碰撞响应,另一份是Direct9的简介,一些基本知识的介绍,Which contains two documents, a collision is a detailed analysis of the circumstances in D3D collision detection and collision response, the other is the Direct9 brief introduction to s
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java3d的例子:演示了java3d中碰撞检测的例子-java3d example: java3d demonstrated in the example of collision detection
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非常经典的额包围盒碰撞检测算法,如果你想学习游戏编程,这个是个不错的范例-Amount of very classic bounding box collision detection algorithm, if you want to learn game programming, this is a good example of
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采用vc2010环境,用opengl编写,应用碰撞检测算法,模拟简单粒子系统。-Using vc2010 environment, written with opengl, collision detection algorithm applied to simulate simple particle system.
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很简单的赛车,带了初级碰撞检测,VC平台-The car is very simple, with the primary collision detection, VC platform
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OGRE开发的带碰撞检测的场景例子.ScenesDemo带特殊效果.-OGRE development scene with examples of collision detection. ScenesDemo with special effects.
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三维场景中进行物体间的碰撞检测的程序-Three-dimensional objects in the scene between the collision detection procedures
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对于球体之间,球体和平面,球体和圆柱体的碰撞进行模拟。-Between the spheres, sphere and plane, sphere and cylinder to simulate the collision.
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使用DirectX9写的基于包围盒的3D物体的碰撞检测。-DirectX9 written based on the use of bounding box of the 3D object collision detection.
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使用DirectX9演示了运动物体的碰撞检测及响应。-Demonstrated the use of DirectX9 moving object collision detection and response.
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采用opengl实现的一个简单碰撞检测引擎 -Opengl achieved using a simple collision detection engine
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opengl 高级的碰撞检测 圆对三角 圆对圆-advanced collision detection
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游戏编程书籍-Collision.Detection.-.Algorithms.and.Applications
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在C++环境下用OPENGL写的关于3维物体碰撞检测的程序。-In C++ environment using OPENGL write 3-D objects on the collision detection process.
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MOC collision used in ogre for collision detection
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图形--碰撞检测,对大小不同质量不同的2个球体的碰撞检测,具体可参照文档-Graphics- collision detection, the quality of different sizes and 2 different sphere collision detection, the specific reference to the document can be
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Real-Time Collision Detection book
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