搜索资源列表
ode-0.5
- Open Dynamics Engine,物理/力学模拟的SDK,解决碰撞检测,刚体运动等,非常适合于游戏开发。-Open Dynamics Engine, physical / mechanical simulation of the SDK, solution collision detection, rigid-body movement, is well suited to game development.
dmzhu2002a
- 计算机所的专家们写的IK反向动力学原理说明,非常详细.顺着文章中的专业术语和参考文献指引,可以找到更多相关的详细资料.-The computer experts note written response dynamics, very detailed.
fish
- opengl 描述的是鱼动态游动的效果,效果逼真,值得参考-opengl describes the effect of fish swimming dynamics, the effect realistic, it is also useful
The-dynamics-car
- unity3d的动力学汽车脚本,实现汽车类运动,暂时缺少轮胎印代码-The dynamics of unity3d car scr ipts
vcFLASH
- 通过对内嵌资源的动态释放来实现VC对Flash动画的播放。 -Through the embedded resources to realize the dynamics of the release of VC on the Flash animation player.
Real_Time_Fluid_Dynamics_for_Games.
- 这篇论文介绍了一种简单快速的动态流体的解决方案应用于游戏引擎。-In this paper we present a simple and rapid implementation of a fluid dynamics solver for game engines. Our tools can greatly enhance games by providing realistic fluid-like effects such as swirling smoke past a
ODE_Sample
- Open Dynamis Engine (ODE) is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collisio
thirdchapterphysics
- game programming gems4中的物理部分代码,包括刚体动力学中约束器、互动水面、基于verlet积分方程的物理引擎-game programming gems4 the physical part of the code, including rigid body dynamics constrained devices, interactive surface, based on the physics engine verlet integral equation
my_xfile_test_3
- 最经典的学习OPENGL FK 骨骼动画源码.更多游戏编程相关内容,如场景导入和管理,碰撞和物理引擎,刚性动力学,IK动画,场景编辑器,T&L和可编程SHADER,特效等,都可依照此例为基础扩展下去.NEHE的教程只是一个个分散的历程,但自己亲自动手写引擎的话,最好有一个基础的稳定架构,此例作基础比较合适.-The most classic of learning OPENGL FK skeleton animation source, the original author along the
blender-2.50a1.tar
- IK反向动力学 骨骼动画的资料和源码网上能找到很多,但写得最好的开源代码,恐怕是blender里面的. -IK inverse dynamics of information and source skeletal animation can be found online a lot, but the best of open source code written, I am afraid that blender inside.
PhysicsforGameDevelopers
- 在游戏开发中,应用正确的物理定律可以逼真地模拟游戏中任何弹跳、飞行、翻滚、滑行或非静止的物体,以建立令人注目且真实的游戏、动画内容。 本书从基础讲起,借助形象的范例程序,介绍了如何在游戏开发中加入物理真实性并丰富游戏内容,使游戏更加灵活生动。全书共分三部分。第一部分是复习基本概念及讨论刚体动力学的机械力学初级课程;第二部分将这些问题应用到现实生活的问题上,例如抛射体、船舰、飞机和汽车;第三部分介绍即时模拟器并示范了如何将其应用到游戏开发中。 对于希望增加物理真实性的游戏开发人员,本书乃绝
ode-0.12
- ODE library for physic dynamics
bujut
- IDW inverse distance weighting method, Spectral methods of computational fluid dynamics flow of some of the overall stability of the phenomenon, Mainly based on the mtlab procedures.
shadeDemo
- cocos2dx游戏shadow变换,多重色彩变换,图片形状以及动态(Cocos2dx game shadow transformation, multiple color transformation, picture shape and dynamics)