搜索资源列表
SimpleQ3Loader
- 读取quick3的bsp地图文件,如果要开发引擎,可以参考-the BSP quick3 read maps, to the development of the engine, they can refer to
3d_terrain
- 发现不用perlin noise随便找个位图读每点的像素的RGB,然后将R+B+G作为地形高度也可.我可以尽量将位图颜色过渡做的平缓些,出来的地形还是尖锐.-perlin noise found not arbitrarily find a bitmap read every point of the pixel RGB, then R B G as the terrain is available. I can try to color bitmap smooth transition don
map-making
- 手机游戏的地图绘制源代码,众所周知,手机的地图不能直接用图片来做,图片所占的空间太大,而是由TILE拼接起来的,具体请看源代码。-mobile phone games mapping source code, as we all know, cell phone map directly to do with photographs, Photo space occupied by the great, but by the TILE pieced together the details, p
Terrain
- 己做的3D模拟浏览,重要用的是读入TEXT文档里面的模拟地形数据,有雾化效果-others do 3D simulation browsing, it is important the document read TEXT inside the simulated terrain data, atomizing effect
ztzbdq.rar
- 征途服务端工具之:征途装备读取修改器,很好用的适合各种版本的,Server-side tools journey: the journey of equipment modified to read, and well used for a variety of versions of
IrrPhysx-v0_3-GameExample
- This example shows you how to use IrrPhysx in a hopefully sensible way, read through the source and comments to understand the advice and feel free to post questions if you don t understand something.
VertexBlend
- 一个网格动画的源程序,实现了网格 骨架的读入,生成运动的动画-An animation of the source grid, the grid implementation of the skeleton to read, exercise generated animation
3d
- 3d游戏引擎 非常有用的东西,欢迎参阅-3d game engine is very useful things, please read!!!!
quake1B
- QUAKE源代码,卡马克大神作品,超级经典游戏,不可不看-QUAKE source code, Carmack great works of God, super-classic game, a must-read! !
C_And_Directx
- 看起来我在做发明车轮的浪费时间的事--windows已经有一套非常复杂功能完善的GUI.不幸的是windows的GUI适用于办公软件,而这通常不适合游戏软件.游戏一般需要比windows更精确的控制(例如,使用自己的GUI实现用alpha混合创造的部分透明的窗口比较容易,而使用windows的GUI则几乎做不到). 这篇文章将讲述如何使用C++和DirectX来创建自己的GUI.文章分为几部分,每部分涉及一个特定的GUI编程主题.这并不需要按顺序阅读,所以你可以从你需要的部分开始.
3dsftk
- 迄今为止最为完整的读取3ds格式文件的程序,请下载。-So far the most complete program to read 3ds format, please download.
My3DS
- 3DS文件读取程序,对新手有很好的参考价值,在我本地编译通过,为了节约空间删掉了项目文件,下载后须建个项目,导入源文件和头文件可编译。-3DS file read program, the novice is a good reference value, in my local compile, in order to save space to delete the project file, download to build a project, import the source fi
Angel-v2.2
- 2D游戏引擎 Make sure to first read the overview information at http://angel2d.com -- it contains a good rundown of what Angel is and, more importantly, what it is not. Calibrating your expectations can save a lot of heartache later. :-)-2D game engine
AngelDocs_v2.2
- Introduction This documentation is meant as an introduction to Angel, but also serves as a small intro into basic game architecture. If you re a beginner, don t be off-put by the advanced stuff. If you re experienced, don t be patronized by the beg
LlamaWorks2DGAMEENG
- 看过《C++游戏编程》的同学们都知道这本书里实现的那个2D引擎是在DevCpp的IDE下完成的这对于用惯了VC的我感觉十分不便,便把它“移植”到了VC6.0的IDE下,这样用起来就十分方便了!-Read " C++ game programming," the students are aware that this book achieved in DevCpp 2D engine is under the IDE are used to complete this for
3DGame_Silverlight3
- When you want to make games on internet or website. You are tried about Leaning C or C++ Language and new engine or SDK. This book are help you easy way to making games on website, notting read a Bold book . this book are completely and easy to under
hgeGame
- 利用HGE游戏引擎制作的拼图游戏,非常适合初学者使用,有一定的参考价值。看完源码你会发现这个是可以扩展地~你可以把他改造的更高级,另附 引擎教程和中文文档。是我8个小时的杰作~-Making use of HGE puzzle game engine is very suitable for beginners, there is some reference value. Read the source you will find that this can be extended to- y
Unity3D_readawrite_XML
- unity3d 引擎 中的xml 存 读操作-the unity3d xml deposit read
DDSImage
- opengl载入dds格式压缩纹理例子,直接载入本地dds文件转换成纹理 -opengl read .dds texture
exeTrainer
- Exe trainer vb6 source code runnunglist , write string read string ,write integer , read integer