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virtuanessrc093
- 任天堂的游戏模拟器,兼容性很好,支持5000个以上的游戏。核心代码为汇编。-Nintendo game simulator, good compatibility and support over 5,000 games. Core code for compilation.
release05_25
- 人工智能寻路引擎源代码。C++实现,包含实例。 -PathEngine s sophisticated points-of-visibility core means: * A powerful and well-defined motion space descr iption (essentially: augmented navigation meshes for ground management+ static and dynamic obstacle detail
game3dlod_080617
- 该源码为Thatcher Ulrich的游戏引擎测试器。是一个实验性和非实验性的面向游戏和图形的代码的混杂集合。可以利用该引擎LOD四叉树的算法。在大型3D游戏中,大规模室外地形真实感渲染是个室外渲染引擎的核心部分。而实现一个大规模的地形渲染系统的关键是怎么简化地形,抛弃不必要的渲染动作(如看渲染不见的三角形和不必要的细节)来加快渲染速度。 该代码支持3D网络游戏,有客户端和服务器端,语言使用C++,支持Linux, WIN32,可以参考demo程序。 编译可以在WIN32下,有Visu
GLFW-OpenGL
- 一个OpenGL的SDK 用来简化OPENGL的开发过程,让程序员专注软件的核心内涵。-One of the SDK for OpenGL to simplify the development process OPENGL allow software programmers to concentrate on the core substance.
New_Riders_Core_TechniquesAndAlgorithmsInGameProgr
- 游戏编程核心技术和算法电子版 ,描述了游戏开发中所用到的核心的数据结构和算法-New Riders- Core Techniques And Algorithms In Game Programming.chm
fly_engine
- fly_engine是基于OPENGL库开发的游戏引擎.包含游戏所有组件及引擎用的模型插件原码,是给研究3D游戏实施渲染技术及高级的游戏核心游戏算法的朋友一个好的引擎例子.-fly_engine is based on OPENGL library developed game engine. with the game all the components and engine models of plug-ins with the original code, is to research
mangos-mangos-7f89674
- The Massive Network Game Object Server is a server core project that mainly focuses on general MMORPG development. The project uses WoW as a reference game.
glspec40.core.20100311.withchanges.pdf
- The OpenGL Graphics System: A Specification (Version 4.0 (Core Profile) - March 11, 2010)-The OpenGL Graphics System: A Specification (Version 4.0 (Core Profile)- March 11, 2010)
C3_CORE_DLL-source
- C3 core dll model loader source
CQengine0610
- 苍穹引擎0610最新传世源码,支持1.980 更新说明: 代码更新说明: 1.更换引擎内核为飘逸2代,更新说明请参照飘逸2代更新说明 2.扩展DBSERVER数据库、解决LoginSrv、SelGate 多线程内存占用问题. 2.增加2处反破解代码 3.优化代码,修复部分已经BUG. -Sky handed down the latest source engine 0610 to support the 1.980 update: Code
HGE-Map-Tutorial
- HGE Map Tutorial是一款基于HGE的Tile地图引擎(HGE是一个高效的2D游戏引擎,它是完全开源的(基于VC++),授权是慷慨的ZLib License, 任何人可以几乎不受限制的使用它,或基於技术核心开发引擎。 HGE简单的说,就是以3D加速实现2D图像的做法,它的作品可以在很低配置的电脑就能高效运作, 目前,国外人士评价HGE为最好的非商业2D游戏引擎。)-HGE Map Tutorial HGE of Tile is a map based on engine (HGE i
Line
- 连连看的核心线段类,实现方法简单明了. 连连看的核心线段类,实现方法简单明了. -The core of the see repeatedly line, realizing method of simple and clear.
Programming
- 还好Core.Techniques.And.Algorithms.in.Game.Programming-Fortunately Core.Techniques.And.Algorithms.in.Game.Programming
sa_ab
- 3000大洋买的AB核心文件 AB全功能-3000 Ocean core file AB AB bought a full-featured
sgx
- 一个3D图像引擎SGX的核心代码,包含了SGX基本功能的实现-SGX Engine Core contains the basic functionality which underpins SGX, a 3D graphics engine from Steven Goodwin. It is based around a series of null drivers and loosely-coupled modules to facilitate an infinitely upgrada
DemoGame
- 这是使用开源引擎Delta3D开发的一款简单的游戏例子,其中包括的Delta3D中核心部分的Actor和GameManager,是个好例子,虽然内容很简单-This is a simple example of the game using the open source engine Delta3D development, including Delta3D core part Actor and GameManager of, is a good example, although the
Core
- 应用最新图形学技术的游戏引擎,KlayGE,最新版本4.2,这是其核心部分的源代码。KlayGE4.2采用双授权方式-Applying the latest graphics technology game engine, KlayGE, The latest version 4.2, which is the core part of the source code. KlayGE4.2 Dual License
1000y
- 最早的侠众道源代码,以前缺少核心控件,本人调试通过后,补齐上传。-Xia Public Road earliest source code, before the lack of core control, I debug passed, padded upload.
CodeChickenCore-1.6.4
- Engin code chicken core for game minecraft ver 1.6.4 It need for many mods.
Core
- Core Packet for Unreal Engine 2.5