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OPENGL(4).rar
- 前面三篇文章已经把OPENGL的编程基本结构描述完毕。以后 会在这个基础上逐渐深化,不断增添新内容。这一篇是讲述 键盘操作和动画基础(实际还差的远哪)。只是个简单的能 由用户控制的动画,让物体前后移动,左右旋转。是我们自 己的第一个QUAKE!当然这个版本谁买谁上当,呵呵。 这篇的另一个目的就是加深前面对于CALLBACK函数的认识以 及对于变换的直观解释,任何变换你都可以从屏幕上通过自 己的操作看出来: 我只把和以前变化的部分标记中文解释
vmaptool
- 一个用vb对mapinfo做二次开发的例子,此例子的功能虽然简单,但含盖了很多知识点,如mapinfo的回调,各种空间功能的实现等-with a pair of MapInfo do the secondary development of examples, examples of this function is simple, it covers a lot of knowledge, such as MapInfo callback, the space functional reali
callback1
- 此例主要实现了mapinfo回调函数的实现,让初学者很好体会setcallback的工作原理.-such cases main MapInfo callback function of the realization of a very good experience for beginners setcallback works.
MulCallback
- OK系列,实现用回调函数实现图像的采集和实时处理 -OK series, achieving a callback function to achieve image acquisition and real-time processing. .
GrabFrameCB
- 通过回调函数实现从视频图象中抓取一帧图象,该实现基于OpenCV.-through the callback function from a video image grabbing an image, based on the realization OpenCV.
PhysXCollisionCallback
- Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Collision Callback(带执行文件)
osg-callback
- OSG中回调的使用,使三维场景具有交互性。运行时需首先安装OSG。-OSG in the use of callback, so that interactive three-dimensional scene. Need to first install the run-time OSG.
QSGExamples.zip
- OpenSceneGraph快速入门指导的例子源码 《OpenSceneGraph Quick Start Guide》是由Paul Martz编写,Skew Matrix出品,计算机图形系统开发公司(Computer Graphics Systems Development,CGSD)版权所有的开放场景图形权威教程。它是有关OpenSceneGraph的第一部入门教程,遵循CC授权(http://creativecommons.org/licenses/by-nc-sa/2.0/)。 本书
success
- 该程序为Vega下的OpenGL画图程序,在Vega中显示车辆模型,在使用回调函数在汽车模型中画一个方框,演示Vega和OpenGL混合编程-The program is under the OpenGL drawing program Vega, Vega is displayed in the vehicle model in the use of callback functions in the car model, draw a box, mixed programming and O
camaras
- 多摄像头回调处理,opencv的标准视频编程教程,具有很强的教学性。-Multi-camera callback processing, opencv standard video programming tutorials, with a strong teaching.
HVRealtime
- 演示采集图像的反色。 对采集数据的反色处理和显示都在回调函数中实现。-Demonstration of the anti-color image collection. Collecting data on the anti-color processing and display in the callback function to achieve.
HVSnapContinuous
- 演示利用回调方式,实现连续循环采集图像到内存,并转换成RGB 24位格式位图。 在回调函数中,实现对采集数据的处理和显示。-Demonstration of the use of callback method to achieve continuous cycle of collecting images to memory, and converted to RGB 24-bit format bitmap. In the callback function, the realizati
HVStoreAvi
- 演示保存AVI文件到指定目录,利用回调方式,实现AVI视频流的存储。-Demo save AVI files to the specified directory, use the callback method to achieve AVI video stream storage.
HVRealtime
- 在HVSnapContinuous基础上,演示采集图像的反色。 对采集数据的反色处理和显示都在回调函数中实现。-In HVSnapContinuous based on demonstration of the anti-color image collection. Collecting data on anti-color processing and display in the callback function in the implementation.
Simple_and_MultiCallback
- SimpleCallback提供了图像显示和简单采集回调函数的演示 提供了多路显示和采集存图的简单例子。MultiCallback采用异步方式,用回调来捕获图像,最多支持8路同时采集和显示。-SimpleCallback provides image display and simple demonstration of acquisition callback function provides a multi-channel display and collecting examples
gisserverCallback
- arc gis server 9.2 net 回调实例-arc gis server 9.2 net callback example
HVRealtime
- 实现摄像机图像的实时采集,摄像机为北京大恒的DH-HV3100FC,可以将图像处理程序写入回调函数,对图像进行处理。-To achieve real-time image acquisition cameras, video cameras for the Beijing Daheng the DH-HV3100FC, image processing procedures can be written into the callback function, the image for proc
FCAMViewerCFreeRun
- 连续采集模式下的自由获取图像例程,回调函数方式实现 基与方诚1394相机.-Continuous acquisition mode to obtain images of the free routine, the callback function means方诚1394 and camera-based.
opencv-callback-draw-rectangle
- 基于Opencv,使用回调函数绘制矩形框。-Based on Opencv, using a callback function to draw a rectangle.
Callback
- 在三维场景中,通过为物体设置更新回调函数,来实现场景的动画效果-Objects in 3 d scene, by setting the update callback function, to realize the scene animation effects