搜索资源列表
Maya_files
- 一些Maya 的3D 模型,不知道要如何才能转成 X 文件,那些插件好像都不好用-some Maya 3D model, I do not know how I could turn into X documents, those do not seem useful plug-in
attract
- 利用Maya的API接口实现两个实体的运动(VC++.net以及MEL语言)-use of the Maya API interface of the two entities Movement (VC. Net language and MEL)
mll
- Maya的MEL和VC++.net的API结合,在maya中实现碰撞效果-Maya MEL and VC. Net API, and in maya achieve results collision
ProgressiveMesh_V0_6_7
- Progressive mesh class basen on maya -Progressive mesh class basen on maya
inst2Obj
- 自己写的mel 程序,为<<三国演义>>草船借箭制作。 实现 maya中粒子替代对象 受到撞击后变成实例对象 拥有一个带有一个4*4的矩阵,能够脱离粒子的约束自由移动旋转缩放 。
oceanSolver
- 自己写的c++ maya plug-ins 。几何体采样节点。功能强大 ,能对曲线,曲面,多边形采样。得出最近点坐标,曲面曲率,空间uv参数。采样点距离。采样点的颜色信息rgba。对象的体积。等等 。版权归公司
maya obj文件读取
- maya的obj文件读取基于opengl编程c++程序
ObjectFilesFormat
- 计算机图形学,obj图像说明,用于计算机图形学软件中的实体交互,3DMAX MAYA等-Computer Graphics, obj image descr iption for the computer graphics software, interactive entity, 3DMAX MAYA, etc.
ho_slicePoints
- 这是编译成maya的mll文件源代码,加载houdini粒子。-This is compiled into the MLL maya source code files, loading Houdini particles.
maya
- Maya是美国Autodesk公司出品的世界顶级的三维动画软件,应用对象是专业的影视广告,角色动画,电影特技等。-Maya company Autodesk products are the United States the world' s top three-dimensional animation software, applications targeted at the major film and television ads, character animation, s
myMel
- MAYA MEL。切换场景中所有骨骼的局部坐标显示。-MAYA MEL. Switch all the bones scene shows the local coordinate.
textureSampling-v0.0-.tar
- Descr iption: textureSampling source code 0.0 (maya plugin) Function: Sample textures with particles or transforms.
mental_lenses
- Maya Pluin Source Code Fish eye and spherical environment lenses for Mental Ray with source code. ReadMe inside the arhive (russian language).-Maya Pluin Source Code Fish eye and spherical environment lenses for Mental Ray with source code. Re
mayatoubu
- 包括maya中头部建模的两种方法NUMBS和POLYGON,还有曲面建头发-Maya modeling in the head, including two methods NUMBS and POLYGON, there is the hair surface to build
Maya2dts_skinned_mesh_tutorial
- 将模型和动画从Maya导入到Torque的教程 一共18个步骤,有详细的步骤介绍-The model and animation from Maya into Torque tutorial Steps: 1. Set up Maya’s workspace to work with Torque 2. Create you character model 3. Triangulate your model 4. Freeze transformations on all
Maya
- maya 3D处理软件基础教程,讲解比较详细,希望对大家有帮助、-maya 3D processing software-based tutorial explaining in more detail, we want to help,
Car-Studio-Lighting
- Car texture image including maya rendering.
makeCurveFromParticle
- maya粒子生成曲线 把粒子的位置转换成一条nurbs曲线的控制点,每一帧将这些数据传给nurbs曲线。 主要用这个mel函数.附件里 步骤: 1,创建一个粒子发射器,粒子名字为particleShape1, 2,再随意画一条nurbsCurve,曲线名字为curveShape1, 3,将下载的mel文件在maya里source一下, 4,创建一个表达式内容为:makeCurveFromParticle("particleShape1",
maya_python_port_test_20170328
- vc++通过socket与maya的python port进行通信,控制maya参数,并且集成opencv功能,渲染完成即可使用opencv进行处理,模拟研究视觉识别还是比较方便的,参照里面的client部分的代码(Vc++ through the socket and maya the python port to communicate, control maya parameters, and integrated opencv function, rendering can be com
MayaConfig_V3_4
- 当此选项处于激活状态并且“OCIO 配置路径”(OCIO config path)设置为有效的配置...Maya 2017 Update 1 新特性 产品文档 覆盖表面着色器的颜色 产品文...(Chengdu VB Vatican cooling related personnel in the sprinkler Market)