搜索资源列表
3dpipe
- 一个三维gis管线的源代码 做三维管线gis的开发人员可以参考下-a 3D pipeline gis the source code to do 3D pipeline gis developers can refer to the next
wspipedemo_113
- 一个3D管线设计软件,可以控制管线材质半径等参数,DirectX+VC-a pipeline 3D design software, can control the pipeline material radius parameters, DirectX VC
OpenGL.Shading.Language
- The OpenGL Shading Language, a high-level procedural shading language for OpenGL, is the most important new development in graphics programming to emerge in years. OpenGL is the leading cross-platform 3D-graphics API, and the OpenGL Shading Language
colorvary1
- 采用CG和OpenGL,利用GPU的管线实现图形的绘制,最终在屏幕上显示一个彩色的三角形。对于初学CG的同学会有一定帮助。-using CG and OpenGL, the use of the pipeline GPU graphics rendering, eventually displayed on the screen of a color triangle. CG for novice students will certainly be helpful.
OSG_plane
- OpenSceneGraph是在OpenGL基础上对其进行了封装和改进的图形开发包,采用树型结构来组织和绘制整个场景。最新版本的osg内核集成了GPU管线绘制。本例子是用osg编写的一个基本例子,将osg中的飞机模型载入到场景中显示出来。-OpenSceneGraph is based on OpenGL for its packaging and improved Graphics development kits, using a tree structure to organize and
labelCombination.tar
- Combining some labeled images is a quite common and useful task in image analysis. That s something we may want to do to prepare the markers for a watershed from markers for example, or to write the output of several segmentations in a single file. T
Addison.Wesley.Open.Gl.Shading.Language.Feb.2004.e
- The OpenGL Shading Language, a high-level procedural shading language for OpenGL, is the most important new development in graphics programming to emerge in years. OpenGL is the leading cross-platform 3D-graphics API, and the OpenGL Shading Language
GPUGems1
- GPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting-edge developers. It focuses on the programmable graphics pipeline available in todays graphics processing units (
OpenGL_ShadowVolume
- 采用条件编译相对路径。用OpenGL直接管道渲染,没有使用Shader。程序中有2个光源,一个静止,一个运动,从而可以更加精确地验证ShadowVolume的准确性。-Compiled using a relative path conditions. Rendering pipeline using OpenGL directly, without the use of Shader. Procedures in the two light source, a static, a movem
Fire
- firestarter – A Real-Time Fire Simulator Many obstacles exist in attempting to graphically render physical phenomena that are highly fluid and ostensibly chaotic in nature. Fire is a prime example of such phenomena. Given the unrealizable compu
GXRK
- 一个基于autocad vba开发的管线信息自动入库的小系统,通过捕捉管线特征点来进行管线属性信息的自动入库。-Autocad vba development of a pipeline based on information on automatic storage of small systems, through the capture feature point pipeline pipeline attribute information to carry out the autom
GifBlender2
- From: http://clootie.narod.ru/delphi/download_custom.html GifBlender2 sample This sample is sequel to "GifBlender" sample, below you can find list of changes: GIF s are rendered by blending two nearest frames of GIF animation on multitex
congealReal.1.0
- 国外的一个做人脸直线化的代码,能够对人脸和汽车图片进行直线化。-Many recognition algorithms depend on careful positioning of an object into a canonical pose, so the position of features relative to a fixed coordinate system can be examined. Generally, this positioning is done eithe
congealReal.1.0.tar
- 国外的一个进行图像图形直线化的代码,能够对人脸和汽车图片进行直线化处理。-Many recognition algorithms depend on careful positioning of an object into a canonical pose, so the position of features relative to a fixed coordinate system can be examined. Generally, this positioning is done
OpenGL-Programming
- 对opengl编程图形流水线的每个流程进行了详尽的描述,英文版,很有用.-Opengl programming graphics pipeline for each process a detailed descr iption, in English, very useful.
04cad
- ××电话局配套通信管道单项工程一阶段施工图设计预算 (九) 设计图纸及说明 1. ××局××××光缆环配套通信管道工程平面图(图号:GD-S-01) 2. ××局××××光缆环配套通信管道工程纵断面图(图号:GD-S-02) 3. 1.20m×1.7m×1.80m=(内宽×内长×内高)手孔图(图号:GD-S-03) 4. 六孔(6×1)钢管管道、六孔(3×2)塑料管道横断面图(图号:GD-S-04) -× × telephone office communication
GLSL_ES_Specification_1.0.17
- OpenGL着色语言(GLSL――OpenGL Shading Language)是用来在OpenGL中着色编程的语言,也即开发人员写的短小的自定义程序,他们是在图形卡的GPU (Graphic Processor Unit图形处理单元)上执行的,代替了固定的渲染管线的一部分-The recent trend in graphics hardware has been to replace fixed functionality with programmability in areas tha
Ship-detection
- 复杂杂波背景下,海面红外图像中舰船目标检测的关键是如何降低虚警、检测出真正的 目标。为了实现这个目标,首先利用Haar小波函数进行小波变换,对图像进行预处理;然后进行恒 虚警检测(CFAR);第三步采用行程法对检测的目标进行标记;最后采用管道滤波法剔出虚假目标, 检测出真正的目标。经仿真实验证明,此方法能有效地降低虚警,在复杂杂波背景中检测出目标。 -The key of ship detection in sea infrared image with complex clut
CellShapeClassifier
- 细胞分类器 pami的论文实现,不错的代码-Cells were segmented using a custom-made image processing pipeline. The segmentation pipeline was implemented in order to distinguish cells from the background. The segmentation pipeline is composed of standard image-processing
glslex
- 绘制三个茶壶,一个使用固定管线,一个用Per-Vertex Shading方式进行光照,另一个使用Per-Pixel Shading方式进行光照;-The draw three teapot, a fixed pipeline, a light with Per-Vertex Shading way, another way of using Per-Pixel Shading light