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文件名称:OpenGL_ShadowVolume
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所属分类:
- 标签属性:
- 上传时间:2012-11-16
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文件大小:4.82mb
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已下载:0次
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提 供 者:
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相关连接:无下载说明:别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容来自于网络,使用问题请自行百度
采用条件编译相对路径。用OpenGL直接管道渲染,没有使用Shader。程序中有2个光源,一个静止,一个运动,从而可以更加精确地验证ShadowVolume的准确性。-Compiled using a relative path conditions. Rendering pipeline using OpenGL directly, without the use of Shader. Procedures in the two light source, a static, a movement, so that we can more accurately verify the accuracy of ShadowVolume.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
OpenGL_ShadowVolume/bin/glut32.dll
OpenGL_ShadowVolume/bin/cg.dll
OpenGL_ShadowVolume/bin/cgGL.dll
OpenGL_ShadowVolume/bin/Cg_ShadowMap.ilk
OpenGL_ShadowVolume/bin/Cg_ShadowMap.exe
OpenGL_ShadowVolume/bin/GL_ShadowVolume.ilk
OpenGL_ShadowVolume/bin/GL_ShadowVolume.exe
OpenGL_ShadowVolume/lib/cg.lib
OpenGL_ShadowVolume/lib/cgGL.lib
OpenGL_ShadowVolume/lib/glut32.lib
OpenGL_ShadowVolume/lib/jpeg.lib
OpenGL_ShadowVolume/include/jconfig.h
OpenGL_ShadowVolume/include/jerror.h
OpenGL_ShadowVolume/include/jmorecfg.h
OpenGL_ShadowVolume/include/jpeglib.h
OpenGL_ShadowVolume/include/GL/glext.h
OpenGL_ShadowVolume/include/GL/glut.h
OpenGL_ShadowVolume/include/GL/wglext.h
OpenGL_ShadowVolume/include/Cg/cgD3D10.h
OpenGL_ShadowVolume/include/Cg/cgD3D8.h
OpenGL_ShadowVolume/include/Cg/cgD3D9.h
OpenGL_ShadowVolume/include/Cg/cg.h
OpenGL_ShadowVolume/include/Cg/cgGL.h
OpenGL_ShadowVolume/include/Cg/cgGL_profiles.h
OpenGL_ShadowVolume/include/Cg/cg_bindlocations.h
OpenGL_ShadowVolume/include/Cg/cg_datatypes.h
OpenGL_ShadowVolume/include/Cg/cg_enums.h
OpenGL_ShadowVolume/include/Cg/cg_errors.h
OpenGL_ShadowVolume/include/Cg/cg_profiles.h
OpenGL_ShadowVolume/textures/brickwall01.jpg
OpenGL_ShadowVolume/textures/brickwall01_bump.jpg
OpenGL_ShadowVolume/textures/ceiling01.jpg
OpenGL_ShadowVolume/textures/cloth01.jpg
OpenGL_ShadowVolume/textures/cloth02.jpg
OpenGL_ShadowVolume/textures/cloth03.jpg
OpenGL_ShadowVolume/textures/cyberdemon.jpg
OpenGL_ShadowVolume/textures/earth.jpg
OpenGL_ShadowVolume/textures/earth_bump.jpg
OpenGL_ShadowVolume/textures/floor01.jpg
OpenGL_ShadowVolume/textures/floor01_bump.jpg
OpenGL_ShadowVolume/textures/glass01.jpg
OpenGL_ShadowVolume/textures/glass01_bump.jpg
OpenGL_ShadowVolume/textures/hellknight.jpg
OpenGL_ShadowVolume/textures/helmet.jpg
OpenGL_ShadowVolume/textures/marine.jpg
OpenGL_ShadowVolume/textures/metal01.jpg
OpenGL_ShadowVolume/textures/metal01_bump.jpg
OpenGL_ShadowVolume/textures/Particle01.tga
OpenGL_ShadowVolume/textures/Particle02.tga
OpenGL_ShadowVolume/textures/Particle03.tga
OpenGL_ShadowVolume/textures/Particle04.tga
OpenGL_ShadowVolume/textures/rock01.jpg
OpenGL_ShadowVolume/textures/Skybox01_bk.jpg
OpenGL_ShadowVolume/textures/Skybox01_dn.jpg
OpenGL_ShadowVolume/textures/Skybox01_ft.jpg
OpenGL_ShadowVolume/textures/Skybox01_lt.jpg
OpenGL_ShadowVolume/textures/Skybox01_rt.jpg
OpenGL_ShadowVolume/textures/Skybox01_up.jpg
OpenGL_ShadowVolume/textures/Skybox02_bk.jpg
OpenGL_ShadowVolume/textures/Skybox02_dn.jpg
OpenGL_ShadowVolume/textures/Skybox02_ft.jpg
OpenGL_ShadowVolume/textures/Skybox02_lt.jpg
OpenGL_ShadowVolume/textures/Skybox02_rt.jpg
OpenGL_ShadowVolume/textures/Skybox02_up.jpg
OpenGL_ShadowVolume/textures/Skybox03_neg_x.jpg
OpenGL_ShadowVolume/textures/Skybox03_neg_y.jpg
OpenGL_ShadowVolume/textures/Skybox03_neg_z.jpg
OpenGL_ShadowVolume/textures/Skybox03_pos_x.jpg
OpenGL_ShadowVolume/textures/Skybox03_pos_y.jpg
OpenGL_ShadowVolume/textures/Skybox03_pos_z.jpg
OpenGL_ShadowVolume/textures/stone01.jpg
OpenGL_ShadowVolume/textures/stone01_bump.jpg
OpenGL_ShadowVolume/textures/terrain01.jpg
OpenGL_ShadowVolume/textures/tongue.jpg
OpenGL_ShadowVolume/textures/wood01.jpg
OpenGL_ShadowVolume/textures/wood02.jpg
OpenGL_ShadowVolume/shaders/dummy.cg
OpenGL_ShadowVolume/shaders/SpotLight.cg
OpenGL_ShadowVolume/shaders/BumpMap_fp.cg
OpenGL_ShadowVolume/shaders/BumpMap_fp.glsl
OpenGL_ShadowVolume/shaders/BumpMap_vp.cg
OpenGL_ShadowVolume/shaders/BumpMap_vp.glsl
OpenGL_ShadowVolume/shaders/CubeMap_fp.cg
OpenGL_ShadowVolume/shaders/CubeMap_fp.glsl
OpenGL_ShadowVolume/shaders/CubeMap_vp.cg
OpenGL_ShadowVolume/shaders/CubeMap_vp.glsl
OpenGL_ShadowVolume/shaders/DepthOnly_fp.cg
OpenGL_ShadowVolume/shaders/DepthOnly_fp.glsl
OpenGL_ShadowVolume/shaders/DepthOnly_vp.cg
OpenGL_ShadowVolume/shaders/DepthOnly_vp.glsl
OpenGL_ShadowVolume/shaders/PhongShading_fp.cg
OpenGL_ShadowVolume/shaders/PhongShading_fp.glsl
OpenGL_ShadowVolume/shaders/PhongShading_fp2.cg
OpenGL_ShadowVolume/shaders/PhongShading_fp2.glsl
OpenGL_ShadowVolume/shaders/PhongShading_vp.cg
OpenGL_ShadowVolume/shaders/PhongShading_vp.glsl
OpenGL_ShadowVolume/shaders/PhongShading_vp2.cg
OpenGL_ShadowVolume/shaders/PhongShading_vp2.glsl
OpenGL_ShadowVolume/shaders/Shading.cgfx
OpenGL_ShadowVolume/shaders/ShadowMap_fp.cg
OpenGL_ShadowVolume/shaders/ShadowMap_fp.glsl
OpenGL_ShadowVolume/shaders/ShadowMap_vp.cg
OpenGL_ShadowVolume/shaders/ShadowMap_vp.glsl
OpenGL_ShadowVolume/shaders/Skybox_fp.cg
OpenGL_ShadowVolume/shaders/Skybox_fp.glsl
OpenGL_ShadowVolume/shaders/Skybox_vp.cg
OpenGL_ShadowVolume/shaders/Skybox_vp.glsl
OpenGL_ShadowVolume/shaders/SmoothShading_fp.cg
OpenGL_ShadowVolume/shaders/SmoothShading_fp.glsl
OpenGL_ShadowVolume/shaders/SmoothShading_vp.cg
OpenGL_ShadowVolume/shaders/SmoothShading_vp.glsl
OpenGL_ShadowVolume/shaders/WaterEffect_fp.cg
OpenGL_ShadowVolume/shaders/WaterEffect_fp.glsl
OpenGL_ShadowVolume/shaders/WaterEffect_vp.cg
OpenGL_ShadowVolume/shaders/WaterEffect_vp.glsl
OpenGL_ShadowVolume/common/ArcBall.h
OpenGL_ShadowVolume/common/Camera.h
OpenGL_ShadowVolume/common/GLSL_Helper.cpp
OpenGL_ShadowVolume/common/GLSL_Help
OpenGL_ShadowVolume/bin/cg.dll
OpenGL_ShadowVolume/bin/cgGL.dll
OpenGL_ShadowVolume/bin/Cg_ShadowMap.ilk
OpenGL_ShadowVolume/bin/Cg_ShadowMap.exe
OpenGL_ShadowVolume/bin/GL_ShadowVolume.ilk
OpenGL_ShadowVolume/bin/GL_ShadowVolume.exe
OpenGL_ShadowVolume/lib/cg.lib
OpenGL_ShadowVolume/lib/cgGL.lib
OpenGL_ShadowVolume/lib/glut32.lib
OpenGL_ShadowVolume/lib/jpeg.lib
OpenGL_ShadowVolume/include/jconfig.h
OpenGL_ShadowVolume/include/jerror.h
OpenGL_ShadowVolume/include/jmorecfg.h
OpenGL_ShadowVolume/include/jpeglib.h
OpenGL_ShadowVolume/include/GL/glext.h
OpenGL_ShadowVolume/include/GL/glut.h
OpenGL_ShadowVolume/include/GL/wglext.h
OpenGL_ShadowVolume/include/Cg/cgD3D10.h
OpenGL_ShadowVolume/include/Cg/cgD3D8.h
OpenGL_ShadowVolume/include/Cg/cgD3D9.h
OpenGL_ShadowVolume/include/Cg/cg.h
OpenGL_ShadowVolume/include/Cg/cgGL.h
OpenGL_ShadowVolume/include/Cg/cgGL_profiles.h
OpenGL_ShadowVolume/include/Cg/cg_bindlocations.h
OpenGL_ShadowVolume/include/Cg/cg_datatypes.h
OpenGL_ShadowVolume/include/Cg/cg_enums.h
OpenGL_ShadowVolume/include/Cg/cg_errors.h
OpenGL_ShadowVolume/include/Cg/cg_profiles.h
OpenGL_ShadowVolume/textures/brickwall01.jpg
OpenGL_ShadowVolume/textures/brickwall01_bump.jpg
OpenGL_ShadowVolume/textures/ceiling01.jpg
OpenGL_ShadowVolume/textures/cloth01.jpg
OpenGL_ShadowVolume/textures/cloth02.jpg
OpenGL_ShadowVolume/textures/cloth03.jpg
OpenGL_ShadowVolume/textures/cyberdemon.jpg
OpenGL_ShadowVolume/textures/earth.jpg
OpenGL_ShadowVolume/textures/earth_bump.jpg
OpenGL_ShadowVolume/textures/floor01.jpg
OpenGL_ShadowVolume/textures/floor01_bump.jpg
OpenGL_ShadowVolume/textures/glass01.jpg
OpenGL_ShadowVolume/textures/glass01_bump.jpg
OpenGL_ShadowVolume/textures/hellknight.jpg
OpenGL_ShadowVolume/textures/helmet.jpg
OpenGL_ShadowVolume/textures/marine.jpg
OpenGL_ShadowVolume/textures/metal01.jpg
OpenGL_ShadowVolume/textures/metal01_bump.jpg
OpenGL_ShadowVolume/textures/Particle01.tga
OpenGL_ShadowVolume/textures/Particle02.tga
OpenGL_ShadowVolume/textures/Particle03.tga
OpenGL_ShadowVolume/textures/Particle04.tga
OpenGL_ShadowVolume/textures/rock01.jpg
OpenGL_ShadowVolume/textures/Skybox01_bk.jpg
OpenGL_ShadowVolume/textures/Skybox01_dn.jpg
OpenGL_ShadowVolume/textures/Skybox01_ft.jpg
OpenGL_ShadowVolume/textures/Skybox01_lt.jpg
OpenGL_ShadowVolume/textures/Skybox01_rt.jpg
OpenGL_ShadowVolume/textures/Skybox01_up.jpg
OpenGL_ShadowVolume/textures/Skybox02_bk.jpg
OpenGL_ShadowVolume/textures/Skybox02_dn.jpg
OpenGL_ShadowVolume/textures/Skybox02_ft.jpg
OpenGL_ShadowVolume/textures/Skybox02_lt.jpg
OpenGL_ShadowVolume/textures/Skybox02_rt.jpg
OpenGL_ShadowVolume/textures/Skybox02_up.jpg
OpenGL_ShadowVolume/textures/Skybox03_neg_x.jpg
OpenGL_ShadowVolume/textures/Skybox03_neg_y.jpg
OpenGL_ShadowVolume/textures/Skybox03_neg_z.jpg
OpenGL_ShadowVolume/textures/Skybox03_pos_x.jpg
OpenGL_ShadowVolume/textures/Skybox03_pos_y.jpg
OpenGL_ShadowVolume/textures/Skybox03_pos_z.jpg
OpenGL_ShadowVolume/textures/stone01.jpg
OpenGL_ShadowVolume/textures/stone01_bump.jpg
OpenGL_ShadowVolume/textures/terrain01.jpg
OpenGL_ShadowVolume/textures/tongue.jpg
OpenGL_ShadowVolume/textures/wood01.jpg
OpenGL_ShadowVolume/textures/wood02.jpg
OpenGL_ShadowVolume/shaders/dummy.cg
OpenGL_ShadowVolume/shaders/SpotLight.cg
OpenGL_ShadowVolume/shaders/BumpMap_fp.cg
OpenGL_ShadowVolume/shaders/BumpMap_fp.glsl
OpenGL_ShadowVolume/shaders/BumpMap_vp.cg
OpenGL_ShadowVolume/shaders/BumpMap_vp.glsl
OpenGL_ShadowVolume/shaders/CubeMap_fp.cg
OpenGL_ShadowVolume/shaders/CubeMap_fp.glsl
OpenGL_ShadowVolume/shaders/CubeMap_vp.cg
OpenGL_ShadowVolume/shaders/CubeMap_vp.glsl
OpenGL_ShadowVolume/shaders/DepthOnly_fp.cg
OpenGL_ShadowVolume/shaders/DepthOnly_fp.glsl
OpenGL_ShadowVolume/shaders/DepthOnly_vp.cg
OpenGL_ShadowVolume/shaders/DepthOnly_vp.glsl
OpenGL_ShadowVolume/shaders/PhongShading_fp.cg
OpenGL_ShadowVolume/shaders/PhongShading_fp.glsl
OpenGL_ShadowVolume/shaders/PhongShading_fp2.cg
OpenGL_ShadowVolume/shaders/PhongShading_fp2.glsl
OpenGL_ShadowVolume/shaders/PhongShading_vp.cg
OpenGL_ShadowVolume/shaders/PhongShading_vp.glsl
OpenGL_ShadowVolume/shaders/PhongShading_vp2.cg
OpenGL_ShadowVolume/shaders/PhongShading_vp2.glsl
OpenGL_ShadowVolume/shaders/Shading.cgfx
OpenGL_ShadowVolume/shaders/ShadowMap_fp.cg
OpenGL_ShadowVolume/shaders/ShadowMap_fp.glsl
OpenGL_ShadowVolume/shaders/ShadowMap_vp.cg
OpenGL_ShadowVolume/shaders/ShadowMap_vp.glsl
OpenGL_ShadowVolume/shaders/Skybox_fp.cg
OpenGL_ShadowVolume/shaders/Skybox_fp.glsl
OpenGL_ShadowVolume/shaders/Skybox_vp.cg
OpenGL_ShadowVolume/shaders/Skybox_vp.glsl
OpenGL_ShadowVolume/shaders/SmoothShading_fp.cg
OpenGL_ShadowVolume/shaders/SmoothShading_fp.glsl
OpenGL_ShadowVolume/shaders/SmoothShading_vp.cg
OpenGL_ShadowVolume/shaders/SmoothShading_vp.glsl
OpenGL_ShadowVolume/shaders/WaterEffect_fp.cg
OpenGL_ShadowVolume/shaders/WaterEffect_fp.glsl
OpenGL_ShadowVolume/shaders/WaterEffect_vp.cg
OpenGL_ShadowVolume/shaders/WaterEffect_vp.glsl
OpenGL_ShadowVolume/common/ArcBall.h
OpenGL_ShadowVolume/common/Camera.h
OpenGL_ShadowVolume/common/GLSL_Helper.cpp
OpenGL_ShadowVolume/common/GLSL_Help
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