搜索资源列表
OpenGL_A1
- This tutorial shows how to use the GL_REFLECTION_MAP_EXT and GL_TEXTURE_CUBE_MAP extensions to render a reflective Cube map The dglOpenGL.pas file was created by the team at www.delphigl.com I have included the html readme for an explanation
openglVRDemo
- 一个很酷的虚拟漫游系统,其中包括纹理映射,反光折射,等等 让你身临奇景-a cool virtual roaming system, including texture mapping, reflective refraction, etc. allow you to be present Places
多个镜面反射的效果
- opengl特效:多个镜面反射的效果,产生多个镜子的反射效果,很给你以启示!-opengl effects : the number of specular reflection and generates more reflective mirror, I give you the inspiration!
ReflactSampleCode
- 在VC6.0平台下使用OpenGL創建陰影以及反光範例程式-In VC6.0 platform using OpenGL to create shadows and reflective sample program
SLColorHandle
- 利用Silverlight编写的一个处理图像的程序,功能包括灰度、反光、等等处理功能。适合初学者学习。-Prepared using a Silverlight image processing program, features include gray, reflective, and so on processing. Suitable for beginners to learn.
Four_reflective
- 该程序主要实现镜面反射功能,详细描述偏振反射率和菲涅尔反射率-this program is used for specular reflective
RefractiveReflectiveWater
- ShaderX Rippling Refractive And Reflective Water,渲染水的算法-ShaderX Rippling Refractive And Reflective Water, water rendering algorithms
stor
- 反射型立体视觉系统的视差估计和图像复原Stereo vision system reflective of the disparity estimation and image restoratio-Stereo vision system reflective of the disparity estimation and image restoration
Centering-Error
- 中心偏,反射式,光学,检测。中心偏检测是光学透镜检测中的重要参数。-Center bias, reflective, optical detection. The center partial detection is an important parameter in the detection of optical lens.
Shader4
- 实现利用GLSL进行动态Cube Mapping, 以及静态的Spherical Mapping. 使用w, q, e, a, s, d控制反光球位置,i, I, o, O, p, P 控制反光球方向.z, Z, x, X, c, C控制照相机角度,上 下 左 右控制照相机位置-Dynamic system to use GLSL Cube Mapping, and static Spherical Mapping. Using w, q, e, a, s, d reflective spher
Control-point-light-source-type
- 控制一个茶壶模型来模拟电光源,观察物体的反光-Control a teapot model to simulate electric light, reflective observation of objects
SphereWorld
- OpenGL里编写的自动旋转的花托,与绕着花托旋转的漂浮球体。花托与球体使用了贴图。这些都在一个反光的大理石地板上放。视角可以随着方向键移动。-OpenGL in the preparation of automatic rotation of the receptacle, and float around the torus rotating sphere. Torus and sphere using maps. These are in a reflective marble floor
inpainting
- 進行反光區域偵測,邊緣銳化與形態學膨脹後利用空間域修補反光區域-Were reflective area detection, edge sharpening and morphological expanded use of space domain patch reflective area
3_3
- 绘制一个房间,里面有一个圆锥,一个球,地板可以反光,却可以通过鼠标点击房间上方的原点控制光源的开关-Draw a room, which has a cone, a ball, the floor can be reflective, but you can click on the origin of the control room above the light switch
WorkingFloor2_v008
- MMD中的地面玻璃反光特效文件,需使用相应版本的MMD-MMD reflective glass surface in the effect file, use the appropriate version of MMD
glutspots
- opengl program when executed displays a number of spots on the output window.