搜索资源列表
camara_water
- OpenGL demo of Camara positioning and water fountain
rain
- This demo simulates rain drops on a water surface. Only texture coords are perturbed, not the vertices. Uses ARB_multitexture.
TERRAIN3DTEST
- 飞行漫游:包括地形 天空 水的渲染等等 鸽子工作室的-Roaming flight: including terrain rendering water sky
Water_Analysis_Information_System.ZIP
- water analysis information system anaysis the water quantity
Example9_20
- 油水两项数值模拟,求解压力和含水饱和度, 可以用在油藏描述和泥浆侵入中-IMPES numerical simulation to solve pressure and saturation of oil and water
OGLwater
- opengl基本的 water simulation, 附貼圖-basic opengl water simulation, with texture
Waterfall
- 本实验程序借助OpenGL以及windows编程(主要是创建窗口以及响应消息事件)的相关知识,采用粒子系统模型模拟现实世界的瀑布。实验的核心在于粒子系统模拟瀑布的水往下流以及水炮往上冒的场景。-The experimental procedures for programming with OpenGL, as well as windows (a window is created, as well as in response to news events) related to knowl
rtfluid06.src
- Real-Time Particle-Based Fluid Simulation Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics
MegaParticlesDemo
- Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic be
CODE
- Digital water marking used in pictures to hide some data
Digitalwatermarking
- DIGITAL water marking
water
- 此applet可以在任意GIF或JPG图像上模拟水的波动。此applet是完全参数化的, 因此您可以产生许多水的波动效果。-This applet can be any GIF or JPG image to simulate the water fluctuations. This applet is fully parameterized, so you can have many effects of water fluctuations.
water
- water is the essence of life always and forever
3D_Water
- 利用Direct3D,模拟实现3D水面波纹.-The use of Direct3D, Simulation and Realization of 3D surface of the water ripples.
fftrefraction_exe
- water simulation 1 variant
kasswatersolver
- A water simulation 2 variant
vcwatershed
- 分水岭分割方法,是一种基于拓扑理论的数学形态学的分割方法,其基本思想是把图像看作是测地学上的拓扑地貌,图像中每一点像素的灰度值表示该点的海拔高度,每一个局部极小值及其影响区域称为集水盆,而集水盆的边界则形成分水岭。分水岭的概念和形成可以通过模拟浸入过程来说明。在每一个局部极小值表面,刺穿一个小孔,然后把整个模型慢慢浸入水中,随着浸入的加深,每一个局部极小值的影响域慢慢向外扩展,在两个集水盆汇合处构筑大坝,即形成分水岭。-Watershed segmentation method is a top
atlantis
- Opengl模拟鱼在水中游泳的Demo,模拟了不同种类鱼的游泳状态-Opengl simulated fish in the water swimming Demo, to simulate the different types of fish swimming state
OceanSimulation
- 一个水面模拟的OpenGL程序,加入了海水泡沫的粒子效果-An OpenGL water simulation program, joined the sea foam particle effects
vertex_shader_water
- 基于vertex+texture 的水的模拟 cg代码-Vertex+ texture-based simulation of the water cg code