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Entity3
- 实现了三维变换的一些基本功能: 以直线为轴进行旋转 以一点为基点放缩 对直线L作镜向 对平面作镜向 得到三维结构的投影 -achieve a three-dimensional transform some basic functions : a straight line to rotate around the axle of the base point of the linear scaling L for planar mirror to the right t
A3EnabledViewBaseClassforSDIDirect3DDevelopment.ra
- A 3D-Enabled View Base Class for SDI Direct3D Development.支持点d3d环境的sdi环境
Kris_Garrein
- The code uses following libraries: - extgl extension loading library - DevIL for texture loading - Nate s simple font library Rendering has following features: - 3 texture layers: base, detail and bump - Indexed vertex arrays
vp_bump_map
- This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environm
PhysXBasicGeometry
- Ageia s PhysX(Game Physis lib) Usage with D3D - base Geometry
PhysXBg2
- Ageia s PhysX(Game Physis lib) Usage with D3D 9 - base Geometry
PhysXCollisionC-testupload-plsDelMe
- Ageia s PhysX(Game Physis lib) Usage with D3D - base Geometry (need physx lib, download from nvidia homepage)
build-032.08.05beta
- Project to develop xVRML specs & related s/w tech. VRML97 put 3D worlds on the net & xVRML evolves it w/ Schema-based re-definition. Schema forms base for spec docs & model of the data in a VR world, as well as dev of tech-demo app & plugin s/w.
RayCasterCode基于光线投射算法的体绘制基数的应用
- 本代码是基于光线投射算法的体绘制基数的应用,其中包括KDTREE等加速算法。-This code is based on ray casting volume rendering algorithm for the application base, including KDTREE other acceleration algorithms.
Cal3D.rar
- 基于OSG的Cal3D动画的加载、显示及控制示例,OSG-base Cal3D based on the loading animation, display and control sample
Base
- 游戏引擎常用的功能封装,包括文件管理,数学库等-Game engine package commonly used functions, including document management, mathematics library
sagittalandcoronal
- 创建基类的方法,实现多平面图像的打开、冠状位、矢状位的图像显示-Create a base class method, multi planar images of the open, coronal and sagittal images show
stest20513ok
- 通过串口采集基站坐标,与Matlab混和编程达到定位效果-Collected through the serial port base station coordinates, and Matlab programming to achieve positioning effect mixed
3D-game-development-base-and-source
- 3D游戏开发基础教程及源码 (基础入门和进阶)-3D game development and the fundamentals of basic and advanced source
InteractionPlatform
- 基于开源3D引擎OSG平台设计的一个小型交互平台.主要演示了对OSG的基本应用.-This is a demo project base on 3d open source graphics lib OSG.
3D
- 3D基础知识。包括3D的模式种类,支持的方案选择,等。-base of 3d、
Unity3D-Engine-Base-
- Unity3D Engine Base Document
harris
- 基于harris的角点检测算法和hough直线检测。去判断图片角点和线存在的位置-base on the haries corner detect algorithm and hough line detection. find the corner and line on the picture.
Contour-extraction
- 基于VTK的轮廓提取,并加入滤波函数,使得图像提取更真实。-contour extraction base on VTK
Base1
- this file is base solid