搜索资源列表
car
- 利用OSG实现的赛车赛车、灯光、阴影、碰撞等效果,如果做车辆漫游的话会有用。-Achieved using OSG racing car, light, shadow, collision and other effects, so if you do have to use roaming vehicles.
3DGraphicsDesignSystem
- 系统能够设计三位立体图形,通过鼠标可以拖动物体从各个角度进行查看。也可以设定物体的运动滚及,让物体自由运动等。-System can design 3-D graphics, a mouse can drag the object from different angles to view. Can also set the roll and movement of objects, so that an object such as freedom of movement.
vrml-browser
- wrl文件载入并进行多种方式的渲染绘制着色,smooth、flat、normal、light等。-wrl file loading and rendering a variety of ways to draw colored, smooth, flat, normal, light and so on.
ass3-program
- draw a cube by opengl, the cube can rotate ,pitch,yaw , look forward and back. and so on-draw a cube by opengl, the cube can rotate, pitch, yaw, look forward and back. and so on
Graphics4
- 图形算法合集4:快速线性插值、半色调技术、使用lookup查找表的快速卷积、Nurbs曲面三角化等等。-Graphical Collection 4: rapid linear interpolation, halftoning techniques, the use of look-up table lookup fast convolution, Nurbs surface triangulation and so on.
A08_show3Dmode
- 本程序使3DS文件所显示的模型能在opengl平台下显示。-This procedure 3DS file so that the model shown in opengl platform show.
3D-code-Sim-planefgt
- 利用directX实现的模拟飞行效果,有兴趣做DX开发 的朋友可以参考一下-DirectX use to achieve the effect of simulated flight, are interested in the development of so DX friends can refer to
RadialCollided
- VC7.0下写的一个演示射线碰撞的程序,主要是我用作讲课用的,内有天空盒,地面,主角,地面是一个模型,通过射线碰撞,让主角在高度起伏的地面上行走,wasd四个键控制人物移动.本代码用作教学用,注释详细,代码清晰-Under VC7.0 to write a demonstration of collision-ray procedures, mainly because I used for lectures, with the sky box, the ground, the protagon
3dsmanip
- 3ds模型文件的读取源代码,做游戏或计算机可视化的可以参考-3ds model file to read the source code, so the game or computer visualization can refer to
DownLoad
- 环境接口,应用于3D游戏开发。stdafx.h : 标准系统包含文件的包含文件。 Microsoft C 和 C++ 编译器提供了用于预编译任何 C 或 C++ 代码(包括内联代码)的选项。利用此性能特性,可以编译稳定的代码体,将已编译状态的代码存储在文件中,以及在随后的编译中,将预编译的代码与仍在开发的代码结合起来。由于不需要重新编译稳定代码,因此后面每次编译的速度都要快一些。 -Environment interface, used in 3D game development.
opengl_shader
- 此书主要对于想了解opengl的shader的人有帮助.此书介绍的比较到,所以特别推荐.-The book mainly want to learn opengl for the shader has to help the person. Comparison of the book Introduction to recommend so special.
111Copy
- 这是为我们学校机房那些不能使用Opengl的机子开发的Opengl库文件自动安装软件,使你的机子可以轻轻松松的编写Opengl代码-This is our school room for those who can not use the machine developed by opengl opengl library files automatically install software, so that your machine can be easily prepared by th
MFCOpenGL
- 画图软件,这是我上机实习做的用Opengl开发的2D画图软件(我们上机实习的大作业),它具有绘制图形,选定图形,裁剪图形。。。等等它全部采用Opengl开发制作,是你三维的好代码-Drawing software, which is on my machine to do the internship with opengl 2D drawing software development [we practice on a large machine operation], it has dra
Program
- 这是一个基于OpenGL的程序包,包括14个子程序。这其中涵盖了三维体,光源,纹理,旋转以及键盘鼠标交互等等对大家非常有,敬请下载!-This is a package based on OpenGL, including 14 sub-procedures. It covers the three-dimensional body coding, light, texture, rotation, as well as keyboard and mouse interaction and s
towers
- vrml写的一个tower虚拟场景,有文理材质等附加效果,用记事本可看代码-Writing a tower VRML virtual scene, and so has the additional effect of texture Cognitio with Notepad can watch code
MCROSOFT_Matching
- 微软研究院做的一个 集合了几种常见的立体匹配算法:包括sad,ssd,bp,maxflow等等。而且自带truth map可以评估自己的算法-Microsoft Research to do a collection of several common stereo matching algorithm: including the sad, ssd, bp, maxflow and so on. Truth map and can bring their own assessment of t
ball
- 对球体的操作,里面有光照,反样,旋转,投影等操作-On the sphere of operation, there are light, anti-like, rotation, projection and so on
OpenGL_ShadowVolume
- 采用条件编译相对路径。用OpenGL直接管道渲染,没有使用Shader。程序中有2个光源,一个静止,一个运动,从而可以更加精确地验证ShadowVolume的准确性。-Compiled using a relative path conditions. Rendering pipeline using OpenGL directly, without the use of Shader. Procedures in the two light source, a static, a movem
ShaderPrimerClassic
- 《Shaders for Game Programmers and Artists》及随书源代码,好艰难才搜集到的,本书对Shader入门非常有用-Shaders for Game Programmers and Artists and the book s source code, so difficult to collect it, and this book very useful entry on the Shader
Magnifier
- 本程序完成的是放大镜功能,这里的放大镜是一个正方形的形状,它是贴在屏幕上,所以无论用户如何修改视点都不会有影响。程序通过OpenGL实现-The completion of this program is a magnifying glass feature, where the magnifying glass is a square shape, which is attached to the screen, so no matter how users can modify the po