搜索资源列表
promptshaderey
- 本程序为一个非真实渲染的DEMO以非真实渲染(none-photorealistic rendering)风格,对户外场景进行着色的技术。在2003年秋天的Beyond3D/ATI shader compititon中,Shaderey程序最先使用了这些技术来进行渲染。在Shaderey的户外场景中,包含了地形,云,树木,房屋,天空顶,以及湖水.-the procedures for a non-realistic rendering of the DEMO non-realistic rend
Ch24p3_ImgManip
- d3d开发的shader FX 例子 c++编写,用visual c++ 打开-d3d development of the FX shader examples c prepared with visual c open
BumpMap
- Direct3D 9 Pixel shader Bump map模擬地球
WaterDirect3DSample
- The Water sample illustrates using D3DX techniques stored in shader files. The sample shows a square pond inside a building, with rippling water effects including water caustics.
VertexLight
- 顶点程序实现的光照效果,cg代码,只用了vertex shader
CloudDemo
- 实现云的渲染效果,是云看起来更加漂亮,用shader实现的
Dynamic-fake-gi-02_mixed_04
- 用Q3D中的shader技术写的程序源代码,shader技术是一种能够实现实时光效和阴影的技术。
SimpleHLSLShaderTutorial
- simple HLSL Shader Tutorial.
myOcean
- 用Shader语言实现的海浪效果,是根据网上代码改写的。
HeightMap6_GL.OpenGL绘制地形的例子
- 这个是一个OpenGL绘制地形的例子,里面包含了shader使用shader绘制水面,等技术,希望对大家有做帮助,This is an example of OpenGL rendering terrain, which contains the shader using shader rendering surface, such as technology, in the hope that everyone has to do to help
SoftShadow
- 此文件实现了软件shader的实现,来实现一个光照椅子的动态效果.-This file implements the software shader implementation to achieve the dynamic effect of a light chair.
osgparticle
- 利用OSG进行粒子系统模拟的示例,包含爆炸模拟,雾,雪,雨等模拟效果。-OSG to use particle system simulation examples, including an explosion simulation, fog, snow, rain and other simulation results.
OceanWater
- 一个基于DX的海水效果生成,主要使用shader渲染-Water based on the effect of DX generation, the main use of rendering shader
DX9_Skybox
- 一个演示静态天空盒的例子,基于DX9,适合初学者了解天空盒渲染的原理-1 shows examples of the static sky boxes, based on DX9, suitable for beginners to understand the principle of rendering the sky box
raycasting_tutorial
- 老外写的GPU加速的raycasting算法,硬件加速算法用CG编写。对学习硬件加速的体绘制算法很有用-Written by foreigners GPU-accelerated raycasting algorithms, hardware-accelerated CG algorithm used to prepare. Learning hardware-accelerated volume rendering algorithm is useful
cg_shader
- java3d的例子:演示了java3d对shader的操作-java3d example: java3d demonstrated the operation of the shader
AnaglyphShaderEffect_demo
- 此程序在使用3d眼镜时提供3d立体效果。本作品演示,如何应用wpf的shader效果来实现此类图片,可应用于任何一种wpf界面元素中-Anaglyph images provide a 3D stereoscopic effect when viewed with red/cyan glasses. This article shows how to use a WPF shader effect to blend a left and right image to produce the an
clouds
- 一个基于DX的云彩效果生成,使用shader 1.0 渲染-Clouds based on the effect of DX generation, the use of rendering shader 1.0
Shaders.for.Game.Programmers.and.Artists
- 《Shaders.for.Game.Programmers.and.Artists》学习Shader的好资料-Shaders.for.Game.Programmers.and.Artists.pdf
OpenGL_ShadowVolume
- 采用条件编译相对路径。用OpenGL直接管道渲染,没有使用Shader。程序中有2个光源,一个静止,一个运动,从而可以更加精确地验证ShadowVolume的准确性。-Compiled using a relative path conditions. Rendering pipeline using OpenGL directly, without the use of Shader. Procedures in the two light source, a static, a movem