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游戏编程中的矩阵操作、堆栈及向量类源代码
- 三维图形、3D游戏编程中的矩阵操作、堆栈及向量类源代码-3D graphics, 3D game programming matrix operation, stack and source code vector category
Wordware.Vector.Game.Math.Processors
- 游戏编程与数学的应用,一本相当不错的游戏编程介绍,英文版-game programming and mathematical applications, a very good game programming, English
surfacenormals
- shapeletsurf.m :通过表面法向量重建三维表面; frankotchellappa.m:用Frankot and Chellappa的算法重建可积性三维表面; grad2slanttilt.m:根据梯度值求取slant 和tilt角; slanttilt2grad.m :根据slant 和tilt角度求三维表面的梯度。 详尽的可见压缩文件中的说明-shapeletsurf.m : France Vector surface reconstruction of 3D s
2006719551322
- 模仿CAD绘图软件,可绘3D图形。主要解决了VB处理矢量图的问题,而且可生成3D预览图。很完整的源代码. -imitate CAD software, 3D graphics can be drawn. VB mainly to solve the problem of vector processing, but also generate 3 D preview map. Very integrity of the source code.
Vostok
- 本程序表示被附到三辆车辆的三烟效果。如果效果的变换包含了被转换的车辆的旋转,那么每个会似乎有一个不同的方向的风吹效果。 效果因此被开始只有在 adf 文件中以 X , Y 和 Z 转换,然后一个风矢量被为每个进入 VGFX_WVECTOR 属性目录之内复印。 当风方向然后被改变它的时候将会为所有的三烟效果一起改变, 不管位置和叁考效果的运动员的定方位-the procedure was attached to the three vehicles of three smoke effect. I
3Model.rar
- 基于小波变换的三维模型提取技术的毕业论文,包括代码和答辩ppt.1.实现了三维模型的表示和规范化预处理过程,在此基础上,开发了进行检索实验的可视化特征提取实验平台。 2.结合球面调和变换获取旋转不变量具有降低特征向量维数的特性,实现了基于光线投射的特征提取方法,通过检索评价实验确定了参数的最佳取值。 3.分析了基本的光线投射方法和改进的光线投射方法的缺陷,提出了一种基于三维小波变换的特征描述方法。对光线投射算法进行了扩展,将切比雪夫采样点序列进行离散小波变换,然后利用球面调和变换获得旋转不变
GraphicsMM_3D
- WPF的三维程序.三维动画,三维碰撞测试,三维灯光,三维矢量,矩阵变换.-WPF three-dimensional process. Three-dimensional animation, three-dimensional crash test, three-dimensional light, three-dimensional vector, matrix transformation.
delphi_3d_designer
- 一个Delphi开发的矢量3D绘图源代码-abstract : drawing 3D shapes and changing the camera and screen position with the mouse key words : 3D graphics, geometry, perspective, floodfill, vector graphics, camera, World view, homogeneous transforms software use
browse-0.9
- IDL程序辅助浏览三维数据集(如体渲染),二维切片和一维的时间序列图形-Browse is an IDL program that can interactively visualize scalar and vector three-dimensional datasets. It plots 2D slices as either contour, surface, or vector field plots, and 1D line cuts.
VECTOR1
- A four stroke engine simulation using vector graphics. Matrix transformations
3DDraw
- 这是一个项目时使用到的“三维空间向量/点”类及相关函数,使用它们可以定义一个空间向量/点,实现向量的平移,缩放和旋转等,使用相关函数还可以实现两向量的叉乘,得到一个向量的绝对长度,将一个向量单位化,得到一个三点决定的平面的垂直向量(经过单位化),得到空间中两点的距离,得到两向量的点积,得到两向量的夹角等操作,为方便用户的使用,每个函数都有详细的注释,希望对大家有所用处. -This is a project to use to the " three-dimensional space
NormalAdjust
- 计算三维数据的法矢量并进行调整,里面包括了自己做的实验数据和结果-Three-dimensional data, vector calculation method and make adjustments, which includes the make their own experimental data and results
MoveCamera
- 自己写的D3D学习代码,实例中说明了如何计算单位向量,如何用单位向量向一个目标移动摄像机(当然其它物体也同理)。-Write their own learning D3D code example shows how to calculate the unit vector, how to use unit vectors to a target mobile camera (of course, other objects are also the same reason).
GIP
- 3D vector / matrix cla-3D vector / matrix class
D3DCamera1
- // This the first demo in the Direct3D camera demo series. In this demo we // implement the classic vector based camera. The camera supports 2 modes of // operation: first person camera mode, and flight simulator camera mode. We // don t implem
3dGraphics
- 这是一整套数学库,包含了向量、矩阵及二维距离、三维距离、二维相交、三维相交的若干问题。-This is a set of math library, contains a vector, matrix, and two-dimensional distance, three-dimensional distance, two-dimensional intersection, three-dimensional intersection of a number of issues.
code
- 3D数学基础:图形与游戏开发的完整源码包括3D向量类、矩阵类、包围盒类等-3D math: the complete graphics and game development, including 3D vector source categories, matrices, bounding box class, etc.
calculate-the-normal-vector
- 体用一个计算法线向量的PDF文档,有助于对3D绘图的帮助,希望对大家有用。-Body with a PDF document to calculate the normal vector, help with the help of 3D graphics, and the hope that useful.
3D-Vector
- 利用matlab进行三维矢量场绘制的小程序。 There are two files with the same name (vectgui) in this archive. One is Matlab figure file and the other one is Matlab M-file. Please save them under the same directory which Matlab can access.-3 d vector field
Vector
- 实现图形学中向量计算的一个基础类,包括点乘、叉乘等运算-Implement a base class graphics vector calculation, including dot product, cross product and other computing