搜索资源列表
coons_surface
- 双三次coons曲面的程序,c环境下编译通过-bicubic P. surface procedures, c compiler environment through
msvc_at3dx1-2-3
- 3D秀字程式,可秀出旋轉立體字 使用visual c++編譯-3D-word programming, rotating three-dimensional characters in 2004 and the use of visual c compiler
threedimentionProject
- 三维计算机图形学点透视投影变换与双3次Bezier曲面绘制算法,很有用的哦。在VC++6.0下编译通过。-point perspective projection transform and double three times Bezier surface rendering algorithm, Oh, very useful. In VC 6.0 compiler passed.
CyBulk
- ezusb 的块传输源码,采用vc编译。使用于块同步传输。-ezusb block transmission source, using vc compiler. Block for use in synchronous transmission.
22221249452006291119545862475
- delphi实现等高线绘制算法,用vc可以打开,编译以后就可以看到结果-delphi achieve contour mapping algorithm can be used vc open compiler they can see the result
VegaMini
- Vega 在MFC下的基本框架,可漫游,其中town.adf为场景文件,编译前倾确保已安装vega3.7。-Vega's basic framework, roaming, which town.adf to document the scene, lean forward to ensure that the compiler has been installed vega3.7.
OBJReadandRender.rar
- 用VC++写的读取用3D Max做的obj文件的程序,并实现了3D模型的渲染和绘制,以及对模型位置、光线的调节等功能。此源码一定可以通过编译运行,请放心使用~~,Using VC++ to write the read 3D Max to do with obj files, and the rendering of 3D models and rendering, as well as the location of the model, light regulation and other
GameFrame
- 三维人物绘制,使用DirectX的ID3DXAnimationController接口实现三维人物绘制,其中包括骨骼蒙皮技术。注意:编译时一定要将Resource文件夹拷贝到Debug或Release目录下。-Drawing three-dimensional characters, the use of the DirectX interface ID3DXAnimationController drawing three-dimensional figures, including skin
DownLoad
- 环境接口,应用于3D游戏开发。stdafx.h : 标准系统包含文件的包含文件。 Microsoft C 和 C++ 编译器提供了用于预编译任何 C 或 C++ 代码(包括内联代码)的选项。利用此性能特性,可以编译稳定的代码体,将已编译状态的代码存储在文件中,以及在随后的编译中,将预编译的代码与仍在开发的代码结合起来。由于不需要重新编译稳定代码,因此后面每次编译的速度都要快一些。 -Environment interface, used in 3D game development.
osg2.0.0_vs71_setup_2007-06-19(1)
- 基于vs71环境的OSG平台安装程序,无需编译可直接安装,版本为2.20-Vs71-based platform environment OSG installation procedures can be directly installed without compiler, version 2.20
ogresdkwizard90_v1_5_1
- ogresdkwizard90_v1_5_1 OGRE开源可视化编译-Visualization ogresdkwizard90_v1_5_1 OGRE open source compiler
3DKnot
- VB通过算法所实现3D纽带模型的运动和控制,需要另外加载ANSI的部件才能够正常编译-VB algorithm achieved through a link 3D models and control of movement, the need to load the other parts of the ANSI compiler to normal
RotatingCube
- Rotating cube about some axis ,a part of computer graphics couse work. coded in C using TurboC++ compiler on windowsXP.
Engine
- 图像设计源代码实现engine ,visual C++编译通过-Graphic design source code engine, visual C++ compiler
01
- x3d挤压造型节点源码-奖杯,没此软件者可用editplus打开编译!-x3d extrusion shape node source- trophies, not this software can be used editplus open compiler!
fluids_mark
- Mark J Harris 的流体程序源码,效果不错,编译已通过,请下载使用-Mark J Harris fluid program source code, well, the compiler has passed, please download it
bed
- x3d虚拟现实技术床铺的实现,如没此软件,用editplus打开编译即可! -X3d virtual reality technology the realization of the bed, if not this software, you can open the compiler by editplus!
VTK01
- VTK调用的一个例子,入门的朋友可以看看,vs2010编译,需要先配置vtk。-An example of VTK call, entry friends can see, vs2010 compiler, you need to configure vtk.
Graphics
- 运用Visual C++编译器实现的3D图像变成代码,主要实现图像绘制-Using Visual C++ compiler implements the 3D image into a code, the main image rendering
OSG
- 适合Win8.1下使用的OSG源码,编译器为VS2010-Suitable for use under Win8.1 OSG source compiler for VS2010