搜索资源列表
light
- 一个不规则球体的OpenGL三维图像,正学习这个的可以
MatView45.zip
- 三维表面图形控件是建立在OpenGL基础上的控件,给定zij=f(xi,yj)离散数据,可以绘制三维表面图形。三维图形的表面可以使用不同的颜色、光照、纹理,也可以控制其绕x、y、z轴旋转,还可以通过随时间而改变控件中的数据,制作随时间变化的动态图形。三维表面图形控件包含的文件有:matview45.ocx,gl3d20.dll,CqmImg32.dll,Visdp32.dll。,Three-dimensional surface graphics control is built on the
OpenGL
- 本代码能够绘制三围球体和三围立方体,对球体和立方体加光照,绕不同的方向旋转球体和立方体以及对立方体进行缩放等功能,值得推荐!-This code is able to draw up the 3 surround the ball and 3 surround the cube, to the ball and cube and light around a different direction, rotating sphere and cube and the cube to zoom fu
46_MultiSample
- opengl的图形编程样例,有光照,材质 倒影 雾的效果 ,鼠标控制-graphical programming opengl example, there are light, material reflection of the effect of fog, mouse control
openGL-13
- 用qt编写的旋转的立方体,有光照和纹理。-Qt prepared rotating cube,light and texture.
BSpline
- OpenGL实现B样条曲线曲面,可看控制点,基函数,并且阶次可以自动升降,并添加纹理,光照等模式-OpenGL to achieve B-spline curves and surfaces, if we look at control points, basis functions, and can automatically order take-off and landing, and add texture, light, such as model
Gouraud
- 转动的彩色立方体(1~2人)谭飞、吴颖颖 1) 绘制一个不停转动的彩色立体球,可以绕着任意方向旋转; 2) 采用一定的光照明技术,考虑环境光、反射光以及镜面光的作用; 3) 采用消隐算法,体现立方体表面的遮挡关系; 4) 具有较好的动画效果,消除闪烁现象; 5) 不可以采用OpenGL中的函数。 -Rotating color cube (1 ~ 2)谭飞,吴颖颖1) draw a non-stop rotation of the color three-dimensi
Program
- 这是一个基于OpenGL的程序包,包括14个子程序。这其中涵盖了三维体,光源,纹理,旋转以及键盘鼠标交互等等对大家非常有,敬请下载!-This is a package based on OpenGL, including 14 sub-procedures. It covers the three-dimensional body coding, light, texture, rotation, as well as keyboard and mouse interaction and s
OpenGL_ShadowVolume
- 采用条件编译相对路径。用OpenGL直接管道渲染,没有使用Shader。程序中有2个光源,一个静止,一个运动,从而可以更加精确地验证ShadowVolume的准确性。-Compiled using a relative path conditions. Rendering pipeline using OpenGL directly, without the use of Shader. Procedures in the two light source, a static, a movem
OpenGL_MFC
- 使用OpenGL库编写的高质量的VC++ MFC框架程序。如果你对VC+ + / MFC环境下的OpenGL编程感兴趣,本源码绝对是一个很好的选择。程序可以使用可视化界面显示几何形体,具备光照、旋转等功能,稍加扩充便可做成实用型软件。所有源代码在VC++6.0环境下编译通过,保证可用。好东西不敢独享,特奉献给广大计算机图形学爱好者。欢迎交流。-Using the OpenGL library on the quality of the VC++ MFC framework of the prog
lpv
- 体积光传递,一个包含源代码的演示,使用的OpenGL 3.0请确认安装了支持OpenGL 3.0的驱动再运行-Volume of light transmission, one that contains the source code of the demonstration, using the OpenGL 3.0 Make sure you install a driver to run OpenGL 3.0
Terrian
- 水的模拟,地形LOD,容积光,OPENGL-Terrain LOD,Water Simulation,Volumetric Light,OpenGL
opengl-programming-guide
- 对创建和渲染3D模型、从不同的透视角度观察物体、使用着色、光照和纹理贴图使场景更加逼真等有卓越效果。-For creating and rendering 3D models, from the perspective of different objects in perspective, the use of color, light and texture make the scene more realistic, which are excellent results.
Simple-shadow-volumes
- 简单的 阴影体光照实现,带骨骼动画模型,实时绘制-Simple realization of the shadow body of light, with model of skeletal animation, real-time rendering
Qt_OpenGL
- 利用Qt和OpenGl实现三维空间中移动位图以及如任何在旋转的物体上贴图并打上光线以及融合(透明)处理等。-OpenGl implementation using Qt and moving three-dimensional space and if any of the bitmap object in the rotating map and marked with light and the integration of (transparent) treatment.
MARK_Raytracing
- ray-tracing光线跟踪算法的实现。包括了光线求交、追踪,物体材质、色彩的设置,球面和墙面的镜面反射效果。场景包括地板,三个镜面反射的球体,一个漫反射球体和一面镜面反射的墙壁。工程运行于VS2008环境,需要OpenGL支持。Release目下exe文件可以直接双击运行查看结果(需要glut32.dll动态链接库的支持)。-ray-tracing ray tracing algorithm. Includes light intersection, tracking, object mat
light
- 利用OpenGL库,light(绘制一个光照球体)-OpenGL library, light (draw a light sphere)
DrawDodecahedron
- 用OpenGL实现一个正十二面体的旋转并且给出光源-Implemented using OpenGL of a dodecahedron rotation and gives light source
GZ
- OPENGL中光于光照的简单应用程序源代码,VC控制台应用环境下可直接编译运行,很适合广大初学者。-OPENGL light to light a simple application source code, VC console applications can be directly compiled to run, it is suitable for the majority of beginners.
rv877
- About ultrasonic parking radar ranging, On neural network control, Face Recognition light treatment method.