搜索资源列表
VolumeFog
- The Volume Fog sample shows the per-pixel density volumetric rendering technique. The fog volume is modeled as a polygonal mesh, and the density of the fog at every pixel is computed by subtracting the front side of the fog volume from the
ROAM-LOD
- ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default
ShaderX_CharacterAnimation
- 角色动画在d3d的顶点向量的实现方法,下面的英文描述是文章内的,就不做中文描述了。-With the introduction of vertex shaders to modern graphics hardware, we are able to move a large portion of the character animation processing from the CPU to the graphics hardware. Two common character anima
movie
- 使用 movie 指令來播放電影,並可指定播放的重複次數及每秒播放的畫面數目-Using the movie command to play movies, and can specify the number of repeat play and the number of images per second
QSplat
- QSplat是一个大的几何模型,在实时显示的程序。它最初被设计在数字米开朗基罗项目的过程中,使我们生产的一百万元多边形模型。它的特点: 快速启动和逐步加载 用户可选的帧速率的实时交互显示 细化到高品质的渲染空闲时 点为基础的多分辨率表示与图示呈现,细节层次控制,层次可见性剔除 紧凑的代表 - 6个字节,每个输入点,包括法线,颜色包括9字节 快速预处理 QSplat可用于研究和商业使用,免费,在此网页底部。-QSplat is a program for disp
CreateUserImage-(3)
- 使用kinect构建3D空间数据 ,最多获取6人的depth-data,每秒获取30张对象的depth-data.-Get the 3D data from object, the maximum number of object is 6, and the get the depth data 30fram per second.
heightmap
- 高度图生成地形文件的示例。 CG实现水面效果。-Terrain Generation Sample Features: Two height maps for sum Per pixel freshel effect White caps Overbright trick for sunroad
DISTMESH_3D
- 主要用于三维模型非结构化网格生成,对三角形网格划分,有限元分析有帮助。-DISTMESH_3D is a MATLAB program which generates and manipulates unstructured meshes in 3D, by Per-Olof Persson.