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VisualFxMdi_demo
- When creating applications with a complex view layout, there are several features that are missing from MFC. First, each type of view layout is created differently (simple view vs. splitter vs. nested splitter). Simple view layout does not need any a
VisualFxSdi_demo
- When creating applications with a complex view layout, there are several features that are missing from MFC. First, each type of view layout is created differently (simple view vs. splitter vs. nested splitter). Simple view layout does not need any a
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- solidworks的二次开发简介,让初学者容易进入vb开发环境,简单易懂,要实例的请进,增进交流,提高设计效率。 -Solidworks the second development briefings to the beginners with easy access vb development environment, simple, the examples yuan, enhance exchanges and improve design efficiency.
03_Color
- 添加颜色: 作为第二课的扩展,我将叫你如何使用颜色。你将理解两种着色模式,在左图中,三角形用的是光滑着色,四边形用的是平面着色。 -add color : As the expansion of the second class, I will tell you how to use color. You will understand two color pattern of the Left, the triangle is smooth coloring, with the
CurveDerivsAlg2
- nurbs curve derivative second algorithm
mink
- Mink Convolve This code is described in \"Computational Geometry in C\" (Second Edition), Chapter 8. It is not written to be comprehensible without the explanation in that book. Compile: gcc -o mink mink.c (or simply: make)
虚拟现实三维立体网络程序设计语言VRML
- 《虚拟现实三维立体网络程序设计语言VRML——第二代网络程序设计语言》配书光盘-"virtual reality 3D network programming language VRML -- second-generation network programming language" CD Distribution
llmozlib
- llmozlib:在3D游戏中嵌入网页显示库(Second Life中使用,基于mozilla——firefox使用的网页引擎)-llmozlib: embedded in the 3D Games page Library (Second Life use, based on the mozilla- firefox-use web engine)
imageproDlg
- color space components are stored at non-unit strides and, second, intermediate results can be larger than 8 bits. In this paper we show that extended subwords and the Matrix Register File (MRF) can be employed to mitigate these limitations.
18Sec_Geometry_Cube
- 使用VisualC++ Win32应用程序开发的一个OpenGL程序,实现二次几何体。-Using VisualC++ Win32 application development an OpenGL program to achieve the second geometry.
movie
- 使用 movie 指令來播放電影,並可指定播放的重複次數及每秒播放的畫面數目-Using the movie command to play movies, and can specify the number of repeat play and the number of images per second
getpointscoordinatematrix
- 这是我编写的一个用vb对catia二次开发的程序,可以通过交互选择获取catia曲面上的点集的坐标,并将其保存在excel文档中,为其他操作作数据准备。-This is what I prepared a second development with a vb program on catia, catia through interactive access to the set of points on the surface coordinates, and save the excel
3D
- 第一回:开发环境 第二回:3D基本概念 第三回:第一个D3D程序 第四回:渲染顶点 第五回:渲染索引顶点 第六回:摄象机 第七回:灯光 第八回:纹理 第九回:3D模型(.x)-First Round: development environment second time: 3D Third back to the basic concepts: the first forty-back program D3D: r
3ds2
- 这是3DS MAX第二讲的内容,主要是介绍基础知识-This is the second about the content of 3DS MAX, is to introduce the basics
SDPLR-1.03-beta
- Second-order cone programming
3DTuBao
- 三维凸包演示,用的是增量法,复试度o(n^2)-Three-dimensional convex hull demo, use the incremental method, the second interview degrees o (n ^ 2)
OnloadedShadows_source
- Shadow Map以非同步的方式於CPU端來計算,可以平衡CPU與GPU的工作負載。-Onloaded Shadows is a technique by which shadow maps can be calculated asynchronously on the CPU. By using cascades, the shadow map for objects near the camera are calculated every frame on the GPU, but the
Ninja
- 基于OGRE实现简单动画。实现OGRE应用程序主要的步骤有两个: 一是从类ExampleApplication派生出自己的应用程序类,重新实现createScene函数以创建场景; 二是从类ExampleFrameListener派生出自己的监听类,根据需要可重新实现frameStarted函数以进行特殊的输入控制和动画控制。 -Simple animation based on OGRE. OGRE application to achieve two main steps: Fi
part2
- OGRE基础教程基础教程二.pdf,OGRE基础教程的第二部分共9部分-OGRE basic course basic course 2. PDF, OGRE the second part of the basic course of nine parts
CreateUserImage-(3)
- 使用kinect构建3D空间数据 ,最多获取6人的depth-data,每秒获取30张对象的depth-data.-Get the 3D data from object, the maximum number of object is 6, and the get the depth data 30fram per second.