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F_24_method
- 24種解F矩陣的方法,可以用來處理匹配點和重建3D環境-24 F matrix solution methods can be used to handle match point and 3D reconstruction of the environment
PLANNING_ICP
- Implementation of an Interval Iterative Closest Point that uses intervals to found the global optimal solution.
concolution
- 对模糊图像解卷积的源代码,包含了几个常用的解卷积算法-The solution of fuzzy image source code, contains the deconvolution algorithm of several commonly solution convolution
WebSamples
- MSChart是微软发布的.NET 3.5框架下的图表控件,功能强劲,基本上能想到的图表都可以使用它绘制出来,常见的:点状图、饼图、柱状图、曲线图、面积图、排列图等等,同时也支持3D样式的图表显示,给图形统计和报表图形显示提供了很好的解决办法,同时支持Web和WinForm两种方式,不过缺点也比较明显,只能在最新的开发环境中使用,需要.Net 3.5 Sp1以及VS 2008的开发环境。 -MSChart Microsoft released. NET 3.5 framework of the
New3DSLoader1.1
- 对New3DSLoader1.1的3DS文件读取程序(ogl)再次改进,解决无材料透明度信息的问题。-Right New3DSLoader1.1 the 3DS file read program (ogl) again improved the transparency of information, materials, and solution to the problem.
examplesACIS7.0
- ACIS的3D造型相关源码 主要包括《基于ACIS的几何造型技术与系统开发》一书中所有例子的源码,以及一些之中所需要到的工程及SAT文件等。适合acis初学者配合书籍进行学习。-3D Modeling with ACIS > > ACIS Version 7.0 > > > The archive contains : > 1) Example program presented, or menti
PROJECT
- 可以打开obj文件并进行编辑,进行3D开发,有效提供仿真解决方案-Obj file can open and edit the 3D development, effective simulation solution to provide
painter-algorithm
- 画家算法也叫作优先填充,它是三维计算机图形学中处理可见性问题的一种解决方法。-Painter algorithm also known as priority fill, it is a solution to deal with the visibility problem in 3D computer graphics.
importance-driven-rendering
- Importance-Driven Volume Rendering(IDVR)是对直接体绘制算法的一个改进,里面集成了各种直接体绘制算法,MIP,two level,IDVR等。有源代码,说明文档,论文,测试数据,帮助文档等。对深入了解直接体绘制有很大帮助。-This report presents an effi cient implementation using (Importance-Driven Volume Rendering- IDVR) t
Matrix.rar
- 逆矩阵的快速求法,逆矩阵的通用求法,不管是多少维的矩阵的逆矩阵都能求出来,The rapid solution of inverse matrix
Four-step-phase-shift-method
- 四步相移法程序和最小二乘法相位解包裹程序,已经验证,此方法比较不错。-Four step phase-shift method program and least squares phase solution package, have validation, this method is good.
BVH
- this one part of a solution which can load the BVH file and then it can be used to driving the skeleton.The code is very small.But,it is of great use of study the structure of the BVH file.-this is one part of a solution which can load the BVH file a
earthglobal
- 对原先的一个代码earth solution的源代码进行的升级,增加了三维地球放大,shp文件加载,纹理贴图定位。-A code for the original source code of earth solution upgrade adds 3D Earth zoom, shp file is loaded, texture positioning.
ercichaz23
- 机械优化设计主要包括建立优化设计问题的数学模型和选择合适的优化方法及程序两方面的内容.基于二次插值法的基本原理,通过实例,编写MATLAB程序进行求解,计算结果说明了二次插值法是一种求解一元函数极小点问题最优解的可行高效的方法.-Mechanical optimization design includes a mathematical model to optimize the design of the problem and choose the appropriate two aspec
19.)-3D-Picking-Pt.-2
- 该模型主要是进行3D模型任一点的拾取功能,常用的方法是使用一屏幕上的包围盒去拾取鼠标的点击物体,而我们使用的是光线投射方法。-This tutorial is the continuation of the first tutorial 3D Picking Part1, where we used a bounding box rendered “behind the scenes” to find an object user has clicked on. Problem of this
Stereo
- 基于树滤波的立体匹配方法 这篇论文对代价聚类进行详述,并且提出了一个非局部的解决办法-Stereo Matching Using Tree Filtering -In this paper, the cost aggregation problem is re-examined and a non-local solution is proposed.
Vectrosity v3.0
- Vectrosity v3.0.unitypackage Vectrosity is a complete line-drawing solution, which uses Unity's canvas system for GUI lines, and meshes for 3D lines drawn inside the scene. You can easily make lines, curves, end caps, textures and more, with a simpl
LuaFramework_UGUI-1.0.5
- tolua# is a Unity lua static binder solution. the first solution that analyzes code by reflection and generates wrapper classes. It is a Unity plugin that greatly simplifies the integration of C# code with Lua. which can automatically generate the bi
SimplifyMesh
- 通过指定的参数对已编辑的面片进行通过去除顶点重新计算生成面,达到简化平面的效果,即Lod解面处理(The effect of the simplified plane is achieved by recalculating the generated surface through the removal of the vertex by the specified parameters, that is, the Lod solution surface treatment)