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复件 d4
- 该程序将OpenGL和vc.net结合,开发三维操作平台,解决了在vc中移植OpenGL的关键技术,以及实现了平台的原地平移和旋转技术-the program will OpenGL and vc.net combination of 3D development platform, the solution of the graft vc OpenGL key technologies, and the realization of the platform in situ technolog
c++_opengl_selection
- 本文提出并实现一种用于三维坐标拣选的RIP(Ray-Intersection-Penetration)方法。介绍了如何在已经渲染至窗口的三维场景中,使用鼠标或者相关设备拣选特定三维对象的方法。此方法对于正交投影或透视投影均有效,相对于OpenGL自带的选择与反馈机制,本方法无论是拣选精度还是算法实现效率均高出许多,是一种比较通用的解决方案。-this paper, and for the realization of a three-dimensional coordinates of the
RailWaySimulate
- 《实战OPENGL三维可视化系统开发与源码精解》的源代码,OPENGL+ORACLE实现的铁路三维场景仿真系统,-" Real OPENGL visualization system development and source fine solution," the source code, OPENGL+ ORACLE achieve three-dimensional scene simulation system of the railway,
GLWidgetSample
- 干净的OpenGL解决问题的VCL / CLX ,包括OpenGL的API的接口, OpenGL的小工具,矢量和矩阵数学例程,和其他基本物品。旨在提供一个方便,干净启动为OpenGL项目用Delphi或Kylix -A clean OpenGL solution on VCL/CLX, including the OpenGL API interface, the OpenGL Widget, vector & matrix math routines, and other basic stuf
Client
- Grms is a solution to control PCs(max 300) in Internet Cafe,PC-Bang and so on.
rcs
- :为了提高计算的精度和效率,将NURBS参数曲面应用到电大尺寸目标的RCS预估中。使用CAD软件建立模型,通 过对模型IGES文件中数据结构的分析,并以IGES文件为接口,从CAD软件模型中提取出NURBS曲面信息,然后用Cox—De Boor算法把NURBS曲面转换为Bezier益面,结合物理光学法和渐进积分展开法精确、高效的求解出任意理想导体目标曲面的 RCS-: In order to improve the calculation accuracy and effici
methane-1.5.0
- That was easy! You can now add your new project to the DXFramework solution. Right click the solution file (inside Visual Studio) and select Add -> Existing project...
T3DSystem
- 实战OpenGL三维可视化系统开发与源码精解,挺好的,欢迎下载-OpenGL 3D visualization of actual combat system development and source fine solution, I' m fine, welcome to download
OpenGLDemo_z
- 二维翻页的实现问题,有一部分的解决思路在里面,希望对有帮助的朋友能给点儿思路。-The realization of two-dimensional page, part of the solution ideas in there, I hope to have friends give little thought to help.
OpenGL_Code
- 实战OpenGL三维可视化系统开发与源码精解代码部分-OpenGL visualization combat system development and source fine solution
SpaceAndMatrixTransformations
- 三维图形引擎,基本图元的绘制,各种矩阵变换操作实例。vs2008解决方案,可以直接打开调试运行-Three-dimensional graphics engine, the basic drawing primitives, instances of various matrix transform operations. vs2008 solution that can directly open the commissioning
openmaze_src
- 使用opengl实现的第一人称迷宫生成程序,需要编译并连接对应的库。为了支持跨平台,编译需要使用mingw.-Simulates first-person immersion in a randomized, 3D maze having a single solution. The implementation provided is a Win32 application built using MinGW, but the techniques offered are adaptable
1111
- c++2010的初始化opengl教程,非常好的解决了生手的配置问题!-c++2010 initialization opengl tutorial, a very good solution novices configuration problem!
ogltools_src
- OGLTools, A OOP solution to OpenGL programming
hierarchy
- 2D骨骼动画中骨骼层次的生成和反向运动学(IK)的循环坐标下降算法求解的实现-the generation of skeleton hierarchy in 2D skeleton animation and the realize of IK solution by cyclic coordinate descent method
picktest-src-12-29-05
- The complete picking algorithm is a pure C++ software based solution without using the OpenGL picking API.
vector_dtw
- 对三维向量进行DTW相似度计算,可以很容易地扩展到更高的维数-* This library includes the dynamic programming solution for vectored input signals represented * by the class Point. Currently, it has 3 dimensions- x, y, z. More can easily be added to this class. * No change woul
opengl-Camera
- 基于opengl的简单场景绘制,以及支持鼠标、键盘操作的漫游功能。-Files: Main.cpp (The Source File containing the main program code) Init.cpp (The Source File containing the Win32 and OpenGL initialization code) Camera.cpp (The Source File containing the camera implementati
opengl_qt_texture_mapping
- 纹理映射简单的讲,就是把一个纹理(其实说白了,纹理可以理解为一幅图像)映射到空间物体的表面上,因此纹理映射也叫贴图,这个表明不一定是矩形,比如说我可以是球面,或者是任意曲面。在上一篇文章OpenGL_Qt学习笔记之_04(3D图形的绘制和旋转)中,我们绘制的空间体的表面都是一些光滑的颜色,如果要在其表面采用那种方法绘制图像的话,则必须利用微分的思想,一个一个的绘制小图像,然后拼接起来,可想而知,这个过程是多么的复杂,opengl的纹理映射就可以很好的解决这一问题。 这个实验室在上一篇博文Op
6DOF_robot
- 采用OpenGL进行6自由度机械手的运动仿真,包括正运动学和逆运动学的求解-OpenGL 6 degrees of freedom manipulator motion simulation, including the solution of the forward kinematics and inverse kinematics