搜索资源列表
ShadowVolume
- 基于Direct3D Stencil Buffer 的对于Shadow Volume 的讲解,翻译自nVIDIA的讲解。-Buffer on Direct3D Stencil Shadow Volume for the talks, the translation from Nvidia talks.
GaborSimko
- The scene contains the following features a) Mirror effect b) An own stencil lighting effect c) Mesh and camera loader d) Bezier spline camera e) Tunnel f) Blending (Fade effect - color/picture, tunnel)
vp_binoculars
- This sample illustrates how to make a simple binocular view in Vega Prime. This is also a good example of how to use the stencil buffer to mask out areas of the screen in vpChannel EVENT_PRE_DRAW and EVENT_POST_DRAW subscribers.
vp_binoculars
- 利用VP制作一个望远镜,了解EVENT_PRE_DRAW and EVENT_POST_DRAW 过程-This sample illustrates how to make a simple binocular view in Vega Prime. This is also a good example of how to use the stencil buffer to mask out areas of the screen in vpChannel EVENT_PRE_DRAW an
StencilTest
- stencil test的基础,针对整个rendering的结果执行mask的效果,基于此可以依照模型的轮廓来切割图像。-stencil test basis, rendering the results for the entire mask the effect of the implementation, in accordance with the model based on this can be to cut the outline of the image.
StencilTest02
- stencil shadow 使用directX中的坐标转换来实现影子,是stencil test基础上的应用-directX using stencil shadow of the coordinate transformation to achieve a shadow
PanleShadow
- direct3D的Stencil蒙板阴影处理的Demo-direct3D treatment of Stencil Shadow Demo mask
ShadowVolume_ZPass
- 使用vs2003+directx9实现的立体阴影,使用模板缓冲实现。-Using vs2003+ directx9 to achieve three-dimensional shadow, use the stencil buffer to achieve.
stencilshadows
- This paper discusses shadow generation techniques in a 3D-space and especially stencil shadow volumes. Stencil shadow volumes are a popular, but hard to implement, technique to produce credible real-time shadows. Stencil shadows are needed e
Stencil-Shadow
- 一个用模板缓冲实现阴影的DX实例,适合初学者学习,将会有很大帮助,亲测能在VS2008下编译!-Achieved with a stencil buffer shadows DX instance, suitable for beginners to learn, there will be a great help, pro-test can be compiled in VS2008!
lookpre_2
- 采用模板缓冲和平移来模拟狙击枪镜头,实现放大的效果-Stencil buffer and pan to simulate a sniper rifle lens zoom effect