搜索资源列表
STENCIL
- OpenGL初级学习的经典例程,实现了模板缓存效果。有助于理解模板缓存功能。-OpenGL junior studying classical routines to achieve a template cache effect. Templates help to understand cache function.
Outline_Mode_src
- The author recently had to write some code to outline 3D objects using OpenGL. The author hunted around the Internet for methods to do this, and eventually came across two main techniques. The first involves the use of Polygon Offsets, and the second
stencil
- in this program you can learn how to use the accumulation buffer in OpenGL.
Clipping&Reflections
- 该程序教会你如何利用stencil buffer, clipping和multi-texturing构造图形真实的反射。-Church of the procedures you use stencil buffer, clipping and multi-texturing tectonic graphics true reflection.
stencil.cpp
- 一个用opengl使用模板的简单例程,帮助初学者认识此功能-opengl use of a template with a simple routines to help beginners understand this function
Shadows
- This an advanced tutorial. Before you decide to try out shadows, make sure you completely understand the base code, and make sure you are familiar with the stencil buffer. This tutorial was made possible by both Banu Cosmin & Brett Porter. Banu wrote
stencil
- 在OpenGL中使用模板测试的例子(具有参考价值)
Gl_ShadowsVolumes.ZIP
- The purpose of this demo is to create shadows using a technique called stencil shadow volumes in a 3d scene. To do this we will not need the shadow matrix from previous demo. In fact in order to perform this all we need is to render the sil
opengl中使用模板缓存来实现物体影子的源代码
- opengl中使用模板缓存来实现物体影子的源代码。,opengl use stencil buffer to achieve the objects of the source code of the shadow.
OpenGL_interlaced
- 利用STENCIL buffer实现红蓝交错Stereo的效果-Stereo using STENCIL buffer achieve the effect of red and blue cross
OpenGLClipCap
- OpenGL为裁减面加盖 使用stencil buffer对模型进行加盖 对裁减面进行加盖的功能,网上例子不多,本例代码简单,很容易明白原理 使用glut,把相h, lib, dll都放到文件夹内,vs2003直接编译通过 操作方法: 鼠标左键旋转模型 鼠标右键移动平面 o键切换模型 s键可以把stencil buffer中内容存成bmp,有助于理解-opengl clip capping, use stencil buffer to add a cap f
MFC
- 本文讲述了如何在MFC中添加OpenGL框架,分步骤详细简单,适合初学者学习。-/step 3 重新设置像素格式 BOOL CXXXMFCGLView::SetupPixelFormat(HDC hDC) { //重新设置画图窗口的像素格式 static PIXELFORMATDEscr iptOR pfd = { sizeof(PIXELFORMATDEscr iptOR), // size of this pfd 1,
natesh
- An example of dissolving using stencil buffer
Stencil
- 此程序演示了一个动画,其中使用了模板缓冲区的技巧。-This program used the stencil buffer and the animated demonstration.
brian_washburn_source
- openGL实现的3D效果,共有5个情景。-Scene 1: Triangles which organize themselves, projective texturing Scene 2: Tunnel based on many sin waves Scene 3: Texture based motion blur, picture distortion Scene 4: Complicated particle system, including many rotati
opengl_programming_stencil_source
- opengl程序设计stencil源码opengl programming stencil source-opengl programming source opengl programming stencil source stencil
stencil1
- simple code to show stencil prints using OpenGL
infinite_shadow_volumes__src
- 基于Stencil Buffer的实时阴影生成-Stencil-Buffer Based real-time shadow generate
020_Stencil_Shadow
- The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3[dubious – dis
021_MPPL_Shadow
- The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3[dubious – dis