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bbccddeec
- 世界编程大赛冠军的组品 自己看看吧 将其解压缩至c盘根目录下,在dos下运行会有意想不到的结果! 我看了后 汗颜了老半天-world programming Champion of their goods group to look at it to decompress c NOTE, the dos will be running under unexpected results! I read ashamed of himself after
msvc_at3dx1-2-3
- 3D秀字程式,可秀出旋轉立體字 使用visual c++編譯-3D-word programming, rotating three-dimensional characters in 2004 and the use of visual c compiler
VisiWorks
- c#编程环境下的演示代码 3d_terrain_visualisation-c # programming environment under the demonstration code 3d_terrain_visualisation
d3dframebcb
- 这是关于3D方面的游戏方面的C++Builder编程,希望这方面的爱好者喜欢!-This is on the 3D game programming in C Builder hope that the fans like!
d3dframedx8
- 3d方面的C++BUILDEr编程,希望大家喜欢-3d BUILDEr the C Programming hope you like
mfocGUI_v29_src
- C++开发之GUI编程源代码,含Opengl,关于3D图形编程-The the GUI programming source code C++ development
geos-3.0.0
- 这是一个Linux下的用C++写的QuadTree的LOD程序!希望对学习Linux编程的有帮助-This is an under Linux using C++ written in the LOD procedure QuadTree! Wish to study Linux programming help
Vega_2
- 这个程序是个关于实时实景程序的编程软件,用C++编程实现,可以对事实场景仿真的编程进行学习。-This process is a real procedures on real-time programming software, using C++ programming, the fact that the scene can learn programming simulation.
Billboard
- OpenSceneGraph(简称OSG)使用OpenGL技术开发,是一套基于C++平台的应用程序接口(API)。OSG布告板的使用例子程序。-OpenSceneGraph (referred to as OSG) using the OpenGL technology development, is a platform based on C++ Application Programming Interface (API). OSG examples of the use of bullet
VisualCOpenGL
- Visual C++高级编程技术--OpenGL篇,费广正编写,随书源码,编译后可以直接运行。-Visual C++ Advanced Programming Techniques- OpenGL articles, charges widely being prepared, as the book source code, compiled to run directly.
SourceCode
- 国外经典3D地形编程书籍《Real-Time 3D Terrain Engines using C++ and DirectX9.rar》的完整源代码-Foreign classic 3D terrain programming book " Real-Time 3D Terrain Engines using C++ and DirectX9.rar" the complete source code for
OpenSceneGraph_Quick_Start_Guide
- OpenSceneGraph是C++的开源库,主要是在科研中用来代替OPENGL等于硬件相关度较高的编程工具。此资料是其的手册文档-OpenSceneGraph is open-source C++ libraries, mainly in the scientific research is used to replace the OPENGL is equal to a high degree of hardware-related programming tools. This infor
C_programming_code_3DS_file_to_read_classic
- C编程实现3DS文件读取的经典代码C programming code 3DS file to read the classic-C programming code 3DS file to read the classic
CSharp-test-DX-draw-a-line-speed
- 该程序用C#编程,能够画出直线,并能测出画直线的时间等等(注:在画直线的那设个断点,才能看到时间),切记,该程序很经典-The program in c# programming, can draw a straight line, and the time can measure the draw a line and so on (note: draw a line in the set breakpoints, can see time), remember, this program i
MyFluidSimulation2D
- 这是二维的流体模拟代码,采用的是NS方程,用C++编程,非常好的研究代码。实现的是JOS STAM 文章的方法。-This is a two-dimensional fluid simulation code, using the NS equations, very good research code in C++ programming. To achieve the JOS to STAM article.
a1
- 课程设计,三角椎体3D图形,Visual C++编程-Curriculum design, triangular vertebral 3D graphics the, Visual C++ programming
unityCSharp-thread-
- 介绍UNTIY3D开发环境中,C#编程语言关于线程的培训教程。-Introduction UNTIY3D development environment, C# programming language on the thread of the training course.
003494update_SCode
- There exists a gap in the game programming market where beginning programmers are finding themselves without an introductory guide. Existing books focus on the 3 D component of Direct X only, leaving readers without a complete understanding of Direct
PCL-1.6-sources
- PCL(Point Cloud Library)是在吸收了前人点云相关研究基础上建立起来的大型跨平台开源C++编程库,它实现了大量点云相关的通用算法和高效数据结构,涉及到点云获取、滤波、分割、配准、检索、特征提取、识别、追踪、曲面重建、可视化等。这里是PCL1.6的例子源码-PCL (Point Cloud Library) is on the basis of absorbing the predecessors Point Cloud related research to build a
3D漫游
- 一个3d编程的例子,实现了3维场景的漫游,摄像机使用, 对3d编程和3d游戏是不可多得的范例。(An example of 3D programming that implements the roaming of the 3 - dimensional scene, the use of the camera, and a rare example of 3D programming and 3D games.)